Augments — Glossaire TFT Set 18
Riot ne publie pas quel augment un joueur a pris via l'API Match-V1 pour ce set (voir la note sur les fiches de comp) — cette liste est donc une référence statique, sans statistique de pick rate ou de winrate.
Argent 115
AFK
You cannot perform actions for the next Rounds To Skip rounds. Afterwards, gain Gold gold.
Augmented Power
Your next augment is one tier higher.
Backup Bows
Gain a Recurve Bow. After your champions attack Attack Count times, get Num Bows more.
Band of Thieves
Gain Amount Of Gloves At Start Thief's Gloves.
Best Friends I
Allies isolated in pairs gain @AS*100@% Attack Speed and Armor Armor and Magic Resist at the start of combat.
Big Friend I
Allies that start combat next to an ally with over Required Health Health gain Damage Reduction Percent% Durability. Gain a Giant's Belt.
Boxing Lessons
Your team gains Health Increase Per Front Liner Health for each champion that starts combat in the front row.
Branching Out
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger.
Called Shot
Set your win streak to +Win Streak Count. Gain Gold gold.
Capital Gains I
Store gold equal to the interest you earn. On Stage-Round, gain gold equal to @InterestRatio*100@% of the stored gold. Gain Starting Gold gold now.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0
Carve a Path
Gain a B.F. Sword. After your champions deal Physical Damage Until Completion physical damage, gain Num Completion Rewards more.
Celestial Blessing I
Your team gains @OmnivampI*100@% Omnivamp. Excess healing is converted to a shield up to Shield Max I Health.
Champ Delivery
Gain Num Initial Champs Champ Cost-cost champions. After Delay rounds, gain Num Delayed Champs more.
Champ Delivery+
Gain Num Initial Champs Champ Cost-cost champions. After Delay rounds, gain Num Delayed Champs more.
Champ Delivery++
Gain Num Initial Champs Champ Cost-cost champions. After Delay rounds, gain Num Delayed Champs more.
Chaotic Evolution
Starring up a champion grants them one of the following: Health Health, @Durability*100@% Durability, AP% Ability Power, @AD*100@% Attack Damage, @AttackSpeed*100@% Attack Speed. Bonuses stack.
Charge Transfer I
Your team gains Damage Amp% Damage Amp. @OverkillPercent*100@% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain Bonus AP% Ability Power, @BonusAD*100@% Attack Damage, Bonus Armor Armor, and Bonus MR Magic Resist.
Cognitive Tax
Gain Num Gold gold and Num Xp XP.
Cognitive Tax+
Gain Num Gold Plus gold and Num Xp Plus XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals Stacks For Reward magic damage, gain Num Delayed more. Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@
Corrosion
Enemies in the first two rows lose Resist Loss Armor and Magic Resist every Time seconds.
Crafted Crafting
Whenever you craft a completed item, gain Num Free Rerolls rerolls.
Delayed Start
Sell your board and bench. Gain Num Units random 2-star tier-cost champions. Disable your Shop for the next roundstoskip rounds.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with @CombinedHealthPercentage*100@% of their combined health. The dummy gains Health Gain Per Stage Health per stage. Gain a random non-tank 2-star 2 cost champion.
Efficient Shopper
For the next Num Stages carousels, gain a second copy of the champion taken. Gain Gold gold now.
Electrocharge I
Every Proc Attack Count attacks an ally takes, they deal Damage I-Damage I_4 (based on current Stage) magic damage to nearby enemies (Cooldown second cooldown).
Exiles I
Your champions that start combat with no adjacent champions gain a Max Health Shield% max Health shield for Shield Duration seconds.
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing Cashout Cost gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra Buckles
Gain a Giant's Belt. After your champions take Damage Taken Req damage, get Num Cashout Loot more.
Eye For An Eye
For every Ally Deaths ally champions that die, gain a random component (max Num Components). Deaths Remaining: @TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths@
Eye For An Eye+
Gain a random component. For every Ally Deaths ally champions that die, gain another component (max Num Components). Deaths Remaining: @TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths@
Feeling Lucky
Gain Gold Up Front gold, then flip a coin. If heads, gain Gold If Heads more gold.
Find Your Center
Your champion that starts combat in the center of the front row gains @DamageAmpPercent*100@% Damage Amp and @MaxHealthMultiplier*100@% max Health.
Firesale
Each round, steal a random Cost Limit-cost or lower champion from the shop. Gain Gold gold.
Flame On
The Inferno champion that dealt the most damage last combat is On Fire, gaining @AS*100@% Attack Speed. Gain a Varus and an Akali.
Flowing Tears
Gain a Tear of the Goddess. After your champions spend Completion Mana Required Mana, gain Completion Num Rewards more.
Focused Fire
Your team gains @AD*100@% Attack Damage. Every Timer seconds, they gain @StackAD*100@% more.
Forge A Friend
The next Unit Cost-cost champion you buy is Actor Level-star. Gain Num Gold gold.
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain Gold gold.
Future Focused
Your Tactician loses Health Loss Health, but after Num Rounds player combats, gain Num Champions 4-cost champions and Reward Gold gold.
Glass Cannon I
Allies that start combat in the back row begin combat at @StartingHP*100@% Health but gain @DamageAmp*100@% Damage Amp.
Good For Something I
Champions that aren't holding items have a @ChangeDrop*100@% chance to drop Gold Reward gold on death.
Group Hug I
Combat start: Champions grant other adjacent champions Armor_Silver Armor and Magic Resist. This effect stacks.
Healing Orbs I
When an enemy dies, a nearby ally is healed for Health From Healing Orb Silver Health.
Iron Assets
Gain a component anvil and Num Coins gold.
Item Collector I
For each unique item they are holding, your team gains @AD*100@% Attack Damage and AP% Ability Power.
Item Grab Bag
Gain Num Items random completed item.
Item Grab Bag I
Gain 1 random completed item.
Keepers I
Combat start: Grant units with adjacent allies a Shield Health Health Shield for Shield Duration seconds. This Shield stacks.
Kick Start
Gain a random Star Level-star Champ Cost-cost champion and Num Gold gold.
Kingslayer
After winning player combat, gain Base Gold After Combat gold. If they had more health than you, gain Modified Gold After Combat Gold instead. Gain Initial Gold gold.
Late Game Specialist
When you reach Level Level Req, gain Num Gold gold.
Latent Forge
After Wait Rounds player combats, gain an Artifact anvil.
Lineup
Your team gains Resistances Armor and Magic Resist for each ally that starts combat in the front two rows.
Lit Fuse
Allies that start in the back two rows split Mana total Mana after Delay Seconds seconds of combat.
Loaded Dice
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain Gold gold if you flip heads.
Lunch Money
Every Damage damage you deal to enemy tacticians gives you Gold gold. Total Payouts: @TFTUnitProperty.item:TFT11_BloodBankPayoutTotal@ Gold
Makeshift Armor I
Champions without items equipped gain Armor_Silver Armor and Magic Resist.
Missed Connections
Gain a copy of each 1-cost champion.
On a Roll
Whenever you star up a champion that you fielded last combat, gain Num Rolls free Shop rerolls. Gain Gold gold.
One Two Three
Gain tier1champs 1-cost champion, numchamps 2-cost champion, and 1 3-cost champion.
One, Two, Five!
Gain 1 random component, Gold gold, and 1 random 5-cost champion.
Ones Two Three
Gain One Costs 1-cost champions, Two Costs 2-cost champion, and Three Costs 3-cost champion.
Over Encumbered
For the next stage, you only get Bench Slots bench slots. After, get Components item components.
Pandora's Bench
At the start of every round, champions on the Num Bench Slots rightmost bench slots transform into random champions of the same cost. Gain Gold Gain gold.
Pandora's Items
Round start: items on your bench are randomized. Gain Num Components random component.
Pandora's Items I
Round start: items on your bench are randomized. Gain Number Of Components I random component.
Partial Ascension
After Activation Delay seconds of combat, your units gain @DamageAmp*100@% Damage Amp.
Patience Is A Virtue
Gain Rerolls Upfront rerolls now. Each round, gain Rerolls free reroll if you did not buy a champion last round.
Patience is a Virtue
Gain Initial Rerolls rerolls now. Each round, gain Free Rerolls free rerolls if you did not buy a champion last round.
Placebo
Your team gains @AttackSpeed*100@% Attack Speed. Gain Gold gold.
Placebo+
Your team gains @AttackSpeed*100@% Attack Speed. Gain Gold gold.
Pocket Recombobulator
Get Num Recombobulator Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive Num Reforgers Reforgers.
Preparation I
Champions on your bench permanently gain HP Bonus Health, Stats% Attack Damage, and Stats% Ability Power every round. Champions start with Starting Stacks stack of this effect, and can stack up to Max Stacks times.
Pumping Up I
Your team gains Base AS% Attack Speed. After each round, they gain Increase Per Round% more. (Current Attack Speed: @TFTUnitProperty.item:TFT9_PumpingUpRounds@%)
Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain Gold gold.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain Num Removers Magnetic Removers and Num Rolls free rerolls.
Reroll Transfer
For every Augment Reroll Tracked unused Augment Reroll, gain Shop Reroll To Grant free shop rerolls. Gain Gold gold. Does not include the round this augment is selected.
Residual Magic
Your team gains Initial Health Health. Each time you purchase a Wisp, increase this by Health Per Sprite.
Residual Magic +
Your team gains Initial Health Health. Each time you purchase a Wisp, increase this by Health Per Sprite.
Residual Magic ++
Your team gains Initial Health Health. Each time you purchase a Wisp, increase this by Health Per Sprite.
Restart Mission
Remove all champions on your board and bench. Gain 3 Cost random 2-star 3-costs, 2 Cost 2-star 2-costs, and 1 Cost 2-star 1-cost champion.
Rigged Shop+
Your next shop and every Num Rolls shops will contain all 3-cost champions. Gain Rerolls rerolls.
Risky Moves
Your Tactician loses Health Health, but after Player Combat Num player combats, gain Gold gold.
Rolling For Days
Gain Num Free Rerolls free Shop rerolls.
Rolling For Days I
Gain Numrolls free Shop rerolls.
Second Wind
After Delay seconds of combat, your team heals Heal Percent% of their missing Health.
Silver Destiny
Gain a random Silver Augment and Gold gold.
Silver Destiny+
Gain a random Silver Augment and Gold gold.
Silver Destiny++
Gain a random Silver Augment and Gold gold.
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than Health Required max Health, gain a Warmog's Armor.
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving Num Of Max Costs Max Champ Cost-cost champion.
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag
Gain Number Of Components random item components.
Spoils of War I
Enemies have a @LootDropChance*100@% chance to drop loot when killed.
Stand United
Your units gain @AttackDamagePercentagePerTrait*100@% Attack Damage and @AbilityPowerPerTrait*100@% Ability Power for each non-unique Trait active across your team.
Survivor
Gain Initial Gold gold. After Players Dead players are eliminated, gain Gold more gold.
Table Scraps
After the next Num Stages carousels, gain one champion that was not taken and its item. Gain Gold gold.
Team Building
Gain a Lesser Champion Duplicator. Gain another after Player Rounds player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up
Gain Num Components random component and Num Champs random 3-cost champions.
The Tower
Gain a giant Training Dummy. Every Tower Attack Interval seconds, it zaps the Tower Num Targets nearest enemies dealing @MaxHealthDamageMultiplier*100@% max Health true damage.
Tiny Titans
Increase your current and max player health by heal.
Titanic Titan
Increase your current and max player Health by Heal. On carousel rounds you are released earlier, but are much slower.
Twin Guardians
If you have exactly Num Multiples allies in your first row, grant them Bonus Health Health, Armor Instant Armor, and Magic Resist Instant Magic Resist.
Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate Missing Heal% missing Health each second (Max: Heal Cap).
Vampiric Vitality I
You heal for @Omnivamp*100@% of the damage you deal to enemy Tacticians. Your team gains @OmnivampStatBonus*100@% Omnivamp.
Verticality I
Champions gain @ADAP*100@% Attack Damage, @ADAP*100@% Ability Power, resists Armor, and resists Magic Resist for each ally that shares a trait with them.
Wisp Rebate
Each time you purchase a Wisp, gain Gold gold. Gain Starting Gold gold now.
Wisp Rebate+
Each time you purchase a Wisp, gain Gold gold. Gain Starting Gold gold now.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain Instant Gold gold.
Or 193
A Golden Quest
The first time you have Gold Required or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
Roll 3 dice. Gain rewards based on their total. Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all Wins Per Reward for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Advanced Loan
Gain Gold Instant Basic Gold. Your next augment is one tier lower.
Advanced Loan+
Gain Gold Instant Plus Gold. Your next augment is one tier lower.
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain XP XP. After your first win and every Wins Per Component wins after, gain a component. Foes vanquished: @TFTUnitProperty.item:TFT15_AimForTheTop_EnemiesBeaten@
All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and Gold Granted gold.
Another One!
The next completed item you make grants an additional copy of it. Gain Gold gold now.
Another One!+
The next completed item you make grants another copy of it. Gain Num Components component anvil.
Arcane Viktor-y
After Initial Stun Delay In Seconds seconds of combat, stun the enemy team for Stun Duration seconds. Repeat this after Repeat Stun Delay In Seconds seconds of combat. TFT Macao Open, 2024
Ascension
After Activation Delay seconds of combat, your units gain @DamageAmp*100@% Damage Amp.
Aura Farming
Gain a Star Level-star 5-cost champion holding a recommended item. You cannot field it until Stage Unlock Stage-Unlock Round.
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Backup Dancers
Combat start: Every Period seconds, champions in your Bench Slots rightmost bench slots grant your team @AttackSpeedPerUnit*100@% Attack Speed per slot.
Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Sivir after Augment Round Delay rounds.
Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Sivir.
Best Friends II
Allies isolated in pairs gain @AS*100@% Attack Speed and Armor Armor and Magic Resist at the start of combat.
Big Friend II
Allies that start combat next to an ally with over Required Health Health gain Damage Reduction Percent% Durability. Gain a Giant's Belt.
Big Grab Bag
Gain 3 random components, Gold gold, and 1 Reforger.
Birthday Reunion
Gain a random Champ Level-star First Reward Shop Tier-cost champion. At Level Middle Reward Level, gain a random item component. At Level Last Reward Level, gain a random Champ Level-star Last Reward Shop Tier-cost champion. Inkborn Fables Tactician's Crown, 2024
Blazing Soul I
Combat start: Your highest Attack Speed champion gains Ability Power% Ability Power and @AttackSpeed*100@% Attack Speed. Repeat on another ally every Transfer Duration seconds.
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose @HPLossPercent*100@% Health but gain a @HPShieldPercent*100@% Health shield and @BonusAD*100@% Attack Damage and Ability Power.
Blood Rage
Your allies gain @BaseDamageAmp*100@-@DamageAmpCap*100@% Damage Amp based on their missing Health. Maximum Damage Amp gained at Missing Health Cap% Health.
Blossom's Call
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Bodyguard Training
Allies gain Armor Bonus Armor and Magic Resist, increased by Player Level Bonus per player level. Gizmos & Gadgets Championship, 2022
Bonus Gift
Whenever you open a loot orb, you have a @Chance*100@% chance to gain a gray loot orb. Gain Starting Orbs gray loot orbs.
Bonus Gift+
Whenever you open a loot orb, you have a @Chance*100@% chance to gain a gray loot orb. Gain Starting Orbs gray loot orbs.
Booster Pack
Gain Combined Champs Value Normal gold of random champions. (At least one Guaranteed Champ Value Normal-cost guaranteed!)
Booster Pack+
Gain Combined Champs Value Plus gold of random champions. (At least one Guaranteed Champ Value Plus-cost guaranteed!)
Booster Pack++
Gain Combined Champs Value Plus Plus gold of random champions. (At least one Guaranteed Champ Value Plus Plus-cost guaranteed!)
Bronze For Life I
Your team gains @DamageAmp*100@% Damage Amp for each Bronze-tier trait.
Calculated Loss
After losing your combat, gain Gold gold and a free Shop reroll.
Capital Gains II
Store gold equal to the interest you earn. On Stage-Round, gain gold equal to @InterestRatio*100@% of the stored gold. Gain Starting Gold gold now.
Care Package
Now and at the start of the next Num Stages Stages, receive a care package with loot and Gold gold.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
Celestial Blessing II
Your team gains @OmnivampII*100@% Omnivamp. Excess healing is converted to a shield up to Shield Max II Health.
Challenger's Grace
At the start of combat, allies gain @AttackSpeedMultiplier*100@% Attack Speed for Buff Duration seconds. On takedown, allies dash to their next target and gain this bonus again.
Charge Transfer II
Your team gains Damage Amp% Damage Amp. @OverkillPercent*100@% of overkill damage is dealt to the nearest enemy as magic damage.
Chosen of the Sun
Gain a Leona, a Kayle, and a Sejuani. Leona gains Flat Health permanent max Health each round, increased by Health Per Three Star for each unique 3-star champion fielded.
Clear Mind
If there are no champions on your bench at the end of player combat, gain XP Gain XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain Bonus AP% Ability Power, @BonusAD*100@% Attack Damage, Bonus Armor Armor, and Bonus MR Magic Resist.
Clockwork Accelerator
Your team gains @AttackSpeed*100@% Attack Speed every Frequency Seconds seconds in combat.
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with @HealthPercent*100@% base Health and @ManaPercent*100@% increased Mana cost.
Cluttered Mind
Gain Num Champs Cost Champs-cost champions now. If your bench is full at the end of player combat, gain XP Gain XP.
Cognitive Overload
Gain Num Gold gold, Num Champ Champ Level-star Champ Cost-cost champion, Num Champ2 Champ Cost2-cost champion, Num Champ3 Champ Cost3-cost champions, Num XP XP, and Num Rerolls Shop reroll.
Construct a Companion
The next Unit Cost-cost champion you buy is Actor Level-star. Gain Num Gold gold.
Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain Plus Gold gold.
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion Health Increase permanent Health. Gain a Frying Pan.
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain Emblems random Emblems and Rerolls free Shop rerolls.
Coven Acolyte
When you choose to continue gathering Coven essence, heal Health Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Crash Test Dummies
Gain Numdummies Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for stun seconds.
Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains AP Ability Power and Armor Armor.
Cry Me A River
Gain a Tear of the Goddess. Your team gains Regen Bonus Mana Regen. After Upgrade Delay seconds in combat, increase this to Upgraded Regen Bonus.
Cybernetic Implants
Your champions holding an item gain HP From Gold Health and @ADFromGold*100@% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
Your champions holding an item gain HP From Gold Health and Mana Regen From Gold Mana Regen. Gain a Tear of the Goddess.
Dark Ritual
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Double Trouble
When you field exactly 2 copies of a champion, they both gain @DamageStatAdd*100@% Attack Damage and Ability Power and Defense Stat Add Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
Your team gains Initial Stacks% Attack Damage & Ability Power. This increases by Stacks Per Combat% after each player combat. 1-cost champions gain double.
Electrocharge II
Every Proc Attack Count attacks an ally takes, they deal Damage II-Damage II_4 (based on current Stage) magic damage to nearby enemies (Cooldown second cooldown).
Embiggen
Fae pixies are now larger and grant @BonusMultiplier*100@% more Attack Damage and Ability Power. Fae champions gain @UpfrontADAP*100@% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epic Rolldown
When you reach Level Level, gain Rerolls Shop rerolls. Runeterra Reforged Championship, 2023
Epoch
Now, and at the start of every stage, gain Epoch XP XP and Epoch Rerolls free rerolls.
Epoch+
Now, and at the start of every stage, gain Epoch Plus XP XP and Epoch Plus Rerolls free rerolls.
Evil Beyond Measure
Your champions deal @BasePercentTrueDamage*100@% of their damage as True Damage for each Star level.
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover and Gold gold.
Exiles II
Your champions that start combat with no adjacent champions gain a Max Health Shield% max Health shield for Shield Duration seconds.
Explosive Growth
Now and at the start of the next Rounds rounds, gain XP Per Round XP.
Explosive Growth+
Now and at the start of the next Rounds rounds, gain XP Per Round_Plus XP.
FOURcing
Gain a random 4-cost champion. For each item equipped to that champion, your team gains Health health.
Feed the Flames
Gain a Sunfire Cape. Your team gains @Omnivamp*100@% Omnivamp when attacking Burning enemies.
Forward Thinking
Lose all your gold. After Rounds player combats, gain back the original amount and another Base Gold gold. Incoming Gold: @TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold@
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain 21 Gold
Gain Num Gold gold.
Gain @Gold@ Gold
Gain Gold gold.
Gilded Steel
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain @Durability*100@% Durability. K.O. Coliseum Tactician's Crown, 2025
Glass Cannon II
Allies that start combat in the back row begin combat at @StartingHP_Gold*100@% Health but gain @DamageAmp_Gold*100@% Damage Amp.
Gold Destiny
Gain a random Gold Augment and Gold gold.
Gold Destiny+
Gain a random Gold Augment and Gold gold.
Gold For Dummies
Gain a Training Dummy. Every Gold Duration seconds, all Training Dummies grant Gold Amount gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with Health Percent% of their combined Health and AD Percent% of their combined Attack Damage. The Golem gains HP Per Stage Health per stage. Gain a non-Tank 2-star Champ Cost-cost champion.
Group Hug II
Combat start: Champions grant other adjacent champions Armor_Gold Armor and Magic Resist. This effect stacks.
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional Player Health player health and Gold gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Healing Orbs II
When an enemy dies, a nearby ally is healed for Health From Healing Orb Gold Health.
Heart of Steel
Gain a Steadfast Heart. Every Survive Period In Seconds seconds of combat its holder survives, Steadfast Heart gains additional Max Health Gain permanent max Health.
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
Your team gains Health Health and size for each time you've rolled this game. Gain Gold gold. Rolls: @TFTUnitProperty.Item:TFT_Augment_HeftyRolls_NumRolls@ Health: @TFTUnitProperty.Item:TFT_Augment_HeftyRolls_HealthBonus@
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain Gold gold.
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain Gold gold.
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain Gold gold.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +hexincreasetooltip hex radius and do @effectincrease*100@% more damage.
Howling Gale
For every Mana Per Whirlwind Mana your team spends, summon a whirlwind that knocks up enemies.
Hustler
You no longer gain interest but gain Round Start Bonus Gold gold at the start of every player combat round. Gain Gold Instant gold now. Interest is extra gold you gain per Old Interest Thresholdg saved.
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Gain Gold Amount gold now. On Stage Unlock Stage-Unlock Round, gain an Infinity Force. Infinity Force gives allies in the same row a @HealthPercent*100@% Health shield. Monsters Attack Championship, 2023
Investment Strategy I
Your champions gain Max Health Per Interest permanent max health per interest you earn. Gain Instant Gold gold now.
It's Me, Baby
Gain a spotlight in the bottom right corner. The champion in it gains @DamageAmpPercent*100@% Damage Amp and @AttackSpeed*100@% Attack Speed, and drops Gold To Grant gold every Takedowns Per Gold takedowns. Lore & Legends Tactician's Crown, 2026
Item Collector II
Your team gains Base HP Health. For each unique item they are holding, your team gains bonus Health Health, @AD*100@% Attack Damage, and AP% Ability Power.
Item Extraction
The first Num Components times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Jeweled Lotus I
Your team gains Crit Chance_I% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kahunahuna
Every Num Attacksth attack deals bonus true damage equal to @PercentAD*100@% Basic Attack Damage.
Keepers II
Combat start: Grant units with adjacent allies a Shield Health Health Shield for Shield Duration seconds. This Shield stacks.
Know Your Enemy
You can see who you will fight next. Your team gains Base Damage Amp% Damage Amp, increased to Full Damage Amp% if you and your opponent have any of the same traits active.
Last Second Save
The first time each ally falls below @HealthThreshold*100@% Health, they restore @HealPercent*100@% maximum Health.
Late Game Scaling
Gain XP Gain XP at the start of player combat rounds. Your 5-cost champions gain @ChampBuff*100@% Health and @ChampBuff*100@% Attack Speed. Cyber City Tactician's Crown, 2025
Legion Of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health Max Add Health and @AttackSpeedPercent*100@% Attack Speed. Reckoning Championship, 2021
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health Amount Health and @AS*100@% Attack Speed. Reckoning Championship, 2021
Little Buddies
Your 4-cost and 5-cost champions gain health Health and @AttackSpeed*100@% Attack Speed for every 1-cost and 2-cost champion on your board. @TFTUnitProperty.item:TFT_Augment_LittleBuddies_Tooltip@
Mace's Will
Gain a Sparring Gloves. Your team gains @CritChance*100@% Critical Strike Chance.
Magic Roll
Roll 3 dice. Gain rewards based on their total.
Makeshift Armor II
Champions without items equipped gain Armor_Gold Armor and Magic Resist.
Malicious Monetization
Gain Instant Gold gold. For the next Duration rounds, enemy champions drop Gold Per Enemy gold when killed.
Max Build
Gain Rerolls free Shop rerolls. When you reach level Level, gain Reward Rolls free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
Mess Hall
After End Seconds seconds of combat, your champions gain @AttackSpeed*100@% Attack Speed and attacks also hurl Projectile Count delicious projectiles that deal Base Damage () magic damage.
Misfits
Your team gains Health Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. @TFTUnitProperty.item:TFT_Augment_Misfits_TotalHealthTooltip@ Unique traits belong to 1 champion and are shown in orange.
Money Hungry
Gain Initial Gold gold now, then Gold Per Stage gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+
Gain Initial Gold Plus gold now, then Gold Per Stage Plus gold at the start of every stage. Picking up gold makes your Tactician larger.
Moonlight
Combat start: Num Units random 1-cost champion is upgraded to 3-star for that round and gains @ADBonus*100@% Attack Damage and APBONUS% Ability Power.
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains @PostCombatHealthBoost*100@% Health, and @PostCombatApBoost*100@% Attack Damage and Ability Power after player combat.
Nature's Shelter
Champions that start combat adjacent to an Elderwood plant gain @AS*100@% Attack Speed and heal @heal*100@% of their maximum Health every Heal Interval seconds. Gain an Alistar, an Ornn, and a Xayah.
Noble Sacrifice
When your first ally dies each combat, grant your team Base Resists + @SharePerc*100@% of that ally's Armor and Magic Resistance.
Omega Riftbeast
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Overheal
Every third attack deals @BonusDamage*100@% damage and heals @PercentHeal*100@% of the damage. Excess healing is converted to a shield up to Max Shield Health.
Pandora's Items II
Round start: items on your bench are randomized. Gain Number Of Components II random components.
Patient Study
After player combat, gain XP Bonus Win XP if you won or XP Bonus Lose XP if you lost.
Piercing Sight
Enemies take @BaseDamage*100@% damage as bonus true damage, increased by @PercentInc*100@% up to @PercentMax*100@% every time they take damage.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain Gold For Gloves gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
Your team gains Armor Instant Armor and Magic Resist. After falling below @HealthDropThreshold*100@% Health, increase this to Threshold Armor Boost Combined for the rest of combat.
Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Preparation II
Champions on your bench permanently gain HP Bonus Health, Stats% Attack Damage, and Stats% Ability Power every round. Champions start with Starting Stacks stack of this effect, and can stack up to Max Stacks times.
Prizefighter
Gain component item components. Every Wins Needed wins gives you an item component.
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder @IncomingManaIncreasePercentage*100@% additional Mana from all sources and Flat HP max Health.
Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up II
Your team gains Base AS% Attack Speed. After each round, they gain Increase Per Round% more. (Current Attack Speed: @TFTUnitProperty.item:TFT9_PumpingUp2Rounds@%)
Pyromaniac
Gain a Red Buff. Your Burns deal @BurnIncrease*100@% increased damage.
Quiet Quitting
For the next Num Rounds player combats, you cannot use your shop. After, gain Gold gold and a Completed Item Anvil.
Raining Gold
Gain Instant Gold gold now and Round Gold gold every round.
Raining Gold+
Gain Instant Gold gold now and Round Gold gold every round.
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain Gold gold.
Replication
Choose 1 of 3 components. For the next Number Of Rounds To Grant Loot rounds, gain a copy of that component.
Salvage Bin
Gain 1 random completed item now, and 1 component after Rounds player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gain 1 random completed item now, and 1 component after Rounds Plus player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
After you earn Gold Required gold in interest, gain Gold To Gain gold. Your max interest is increased to Interest Cap. Gain Gold Now gold now. Gold earned: @TFTUnitProperty.item:TFT_Augment_SavingsAccount_Tracker@
Scapegoat
Gain a Training Dummy and Initial Gold gold. If it is the first to die each player combat, gain Gold gold.
Scoreboard Scrapper
Every round, if you're in the bottom Bottom Half, your team permanently gains @LoserBoost*100@% Attack Damage and Ability Power. If you're in the Top Upper Half, they have @WinningStatBoost*100@% more Health.
Second Wind II
After Delay seconds of combat, your team heals Heal Percent% of their missing Health.
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants Mana Per Second additional Mana Regen if its holder has @APThreshold*100@% or more Ability Power.
Side Effects
When an ally is healed, they deal @HealConversionPct*100@% of the healing to their target as magic damage. Every Heal Interval seconds, allies heal for @HealPct*100@% of their max Health.
Slammin'
Gain Num Gold gold. After each player combat, if there are no items on your bench (other than consumables), gain No Items XP XP.
Slammin'+
Gain Num Gold Plus gold and Instant XP Plus XP now. After each player combat, if there are no items on your bench (other than consumables), gain No Items XP Plus XP.
Small Furry Friend
While Sprykin is active, gain a second BFF summon that is @Effectiveness_DoesntIncludeSummonSpell*100@% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Solo Leveling
For the next Num Combats combats, your team size is Max Team Size, but the champion you field has massively increased stats. Gain XP Per Kill XP for every kill they get. Afterwards, gain Num Components item components.
Solo Plate
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain @MaxHealthPercent*100@% max Health if they start combat alone in their row.
Spear's Will
Your team gains @AD*100@% Attack Damage and Mana Mana. Gain a B.F. Sword and a Tear of the Goddess.
Speedy Double Kill
Gain a Guinsoo's Rageblade. When Num Eliminations Required players are eliminated, gain Gold Amount gold. Fates Championship, 2021
Spirit Link
Champions restore @BaseRegenBonus*100@% of their max Health every Regen Period seconds. Increase the healing by Regen Per Missing HP% for every 10 missing player Health.
Spirit Of Redemption
Gain a Spirit Visage. Every Time Interval Seconds seconds, Spirit Visage heals allies within Hex Range hex for @PercentMissingHealth*100@% of their missing Health.
Spirit of Redemption
Gain a Spirit Visage. Every Frequency seconds, Spirit Visage heals allies within Hex Radius hex for Missing Health% of their missing Health.
Spoils of War II
Enemies have a @LootDropChance*100@% chance to drop loot when killed.
Spreading Roots
Gain Emblem Amount random Emblems and Gold Amount gold.
Spreading Roots+
Gain Emblem Amount Plus random Emblems, a Reforger, and Gold Amount Plus gold.
Staffsmith
Gain Item Quantity random completed items that build from Needlessly Large Rod.
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain Gold gold.
Sun and Moon
Your Lunar champions gain Health Health and @DamageAmp*100@% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Sun and Moon+
Your Lunar champions gain Health Health and @DamageAmp*100@% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Sunfire Board
Combat Start: Burn all enemies for Total Burn Percent% of their max Health over Duration seconds and reduce healing received by Grievous Wounds Percent%.
Swordsmith
Gain Item Quantity random completed items that build from B.F. Sword.
Tesla Coil
Each of your allies with Min Items items equipped emits Num Arcs arcs of lightning every Frequency seconds, dealing Stage2 Damage-Stage6 Damage magic damage based on stage.
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +Increased Team Size Contribution team slot but gain Bonus Health Health and @BonusDurability*100@% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal @damageamp1*100@-@damageamp4*100@% more damage (based on Stage).
Time Skip
Disable your Shop for the next Rounds Skipped rounds. Then gain Experience To Add XP.
Tomb Raider I
For the next Num Dead players eliminated, choose one of their completed items to keep.
Tons of Stats!
Your team gains Health Health, @ADAP*100@% Attack Damage, @ADAP*100@% Ability Power, Resists Armor, Resists Magic Resist, @AttackSpeed*100@% Attack Speed, and Mana Mana.
Trade Sector
Gain a free Shop reroll every round. Gain Num Gold gold.
Trade Sector+
Gain a free Shop reroll every round. Gain Num Gold Plus gold.
Treasure Hunt
Gain a locked chest each Stage between now and Stage Max Num Chests. Unlock each chest when you spend Gold Needed Per Chest gold on Shop rerolls. These chests persist until opened.
Trifecta I
Gain numunits Tier-cost champions. Combat Start: Buffed Number random Tier-cost champions gain Health Health and @AttackSpeed*100@% Attack Speed.
Two Much Value
Gain Free Rerolls reroll for every Unit Count unique 2-cost champions fielded last player combat. Gain Num Champs To Grant 2-cost champions.
Two Tanky
When you field exactly 2 copies of a champion, they both gain Bonus Health Health. When one copy dies, the other gains a @OnDeathPercHeal*100@% max Health Shield for Heal Duration seconds. When you 3-star, gain a 2-star copy.
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain @AS*100@% Attack Speed and Mana Regen Mana Regen.
Unrivaled
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and Gold gold now.
Verticality II
Champions gain @ADAP*100@% Attack Damage, @ADAP*100@% Ability Power, resists Armor, and resists Magic Resist for each ally that shares a trait with them.
Warlord's Honor
Every round, your team gain Stats% Attack Damage and Ability Power. Champions start with Starting Stacks stack of this effect, and can stack up to Max Stacks times.
Warpath
Gain a 2-star 2-cost champion. After dealing Player Damage player damage, gain a chest of high cost champions and items.
Water Lotus I
Your team gains @CritChance*100@% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore Mana On Crit% of your Mana over Mana Duration seconds.
Weight The Worth
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
Gain a random item component. Every Mana Per Component Mana spent by your champions, grants an additional component (max: 0/Number Of Components).
You Have My Bow
Gain a Recurve Bow. Your team gains AS% Attack Speed.
Prismatique 101
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next Num Stages stages. Champions: @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs2@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs3@
At What Cost
Immediately go to level Level and gain XP XP. You don't get to choose your future augments.
Band of Thieves II
Gain Amount Of Gloves At Start II Thief's Gloves. After Combats Until Next Reward II player combats, gain another.
Band of Thieves II+
Gain Amount Of Gloves At Start II Plus Thief's Gloves. After Combats Until Next Reward II Plus player combats, gain another.
Band of Thieves II++
Gain Amount Of Gloves At Start II Plus Plus Thief's Gloves. After Combats Until Next Reward II Plus Plus player combats, gain another.
Baron's Lair
Gain a random Tank item. After Start Seconds seconds of combat, your team gains @Stats*100@% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Belt Overflow
Gain Num Belts Giant's Belts. Your Giant's Belts grant +Bonus Health Per Belt bonus Health.
Birthday Present
Gain a 2-star champion and Gold gold each time you level up. The champion's cost tier is your level minus Level Diff (max: Max Tier-cost).
Blazing Soul II
Combat start: Your highest Attack Speed champion gains Ability Power% Ability Power and @AttackSpeed*100@% Attack Speed. Repeat on another ally every Transfer Duration seconds.
Bronze For Life II
Your team gains @DamageAmp*100@% Damage Amp and Armor Armor and Magic Resist for each Bronze-tier trait.
Build A Bud
Gain a random Actor Level-star Unit Cost-cost champion. Gain Num Gold gold.
Build a Bud
Gain a random 3-star 1-cost champion. Gain Gold gold.
Buried Treasures
Gain a random item component now and at the start of the next roundsofbonusitems rounds.
Buried Treasures III
Gain a random item component now and at the start of the next Rounds Duration rounds.
Call To Chaos
Gain a powerful and random reward.
Call to Chaos
Gain a powerful and random reward. Reward: @TFTUnitProperty.item:TFT11_Augment_CallToChaos@
Caretaker's Chosen
As you level, gain more powerful items. Level levelreqa: Component anvil Level levelreqb: Completed item anvil Level levelreqc: Choose 1 of 5 Radiant items
Celestial Blessing III
Your team gains @OmnivampIII*100@% Omnivamp. Excess healing is converted to a shield up to Shield Max III Health.
Comeback Story
Your team gains HP Per Missing HP Health and @ASMultiplyPerMissingHP*100@% Attack Speed per missing player Health.
Commerce Core
Gain Init Rerolls free Shop rerolls now and Per Turn Rerolls every round for the rest of the game.
Component Heist
After Number Of Combats player combats, gain 1 of every item component. Gain a random component now. @TFTUnitProperty.item:TFT_Augment_MuseumHeist_TooltipTRAKey@ @TFTUnitProperty.item:TFT_Augment_MuseumHeist_CompleteTRAKey@
Component Quest
Gain a random component and Num Gold gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain Completion Gold gold.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder @AttackSpeed*100@% Attack Speed, @AttackDamage*100@% Attack Damage, and @AbilityPower*100@% Ability Power.
Cursed Crown
Gain +Max Army Size Increase max team size and your team gains @DurabilityBonus*100@% Durability, but you take double player damage when you lose a player combat.
Cybernetic Uplink III
Allies holding an item gain Health Health and Mana Regen Mana Regen. Gain a Tear of the Goddess.
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain @AttackDamagePercent*100@% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant Mana Gen Mana Regen and permanently gain @AbilityPowerPercent*100@% Ability Power whenever their holders score a takedown.
Exclusive Customization II
Gain Item Count Lucky Item Chests, a Magnetic Remover, and Gold gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Expected Unexpectedness
Now and at the start of the next Num Stages stages, roll 3 dice. Gain various rewards based on their total.
Final Ascension
Your team gains damageamp% Damage Amp. After delay seconds, this increases to Ascended Amp TOOLTIPONLY% Damage Amp.
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains Health Health for each Emblem they are holding.
Forged In Strength
Gain Initial Artifacts random Artifact. When you drop below Health Health, gain More Artifacts more random Artifact, More Completed Items random completed item, and More Components random component. Remix Rumble Championship, 2023
Forged in Strength
Gain Num Artifacts random Artifact. When you drop below Health Threshold Health, gain Num More Artifacts more random Artifacts. Remix Rumble Championship, 2023
Giant and Mighty
Your team becomes large, gaining Flat Health Health and @HealthMultiplier*100@% max Health.
Going Long
You no longer gain interest. Gain Gold Instant gold now. Round start: gain Round Start Bonus Xp XP. Interest is extra gold you gain per Old Interest Thresholdg saved.
Golden Gamble
Gain Gold gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Num Anvils Completed Item anvils.
Golden Gamble+
Gain Gold gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Num Anvils Completed Item anvils.
Golden Gamble++
Gain Gold gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Num Anvils Completed Item anvils.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Hedge Fund
Gain Instant Gold gold. Your max interest is increased to 10.
Hedge Fund+
Gain Gold gold. Your max interest is increased to Interest Cap. Interest is extra gold you gain per 10g saved.
Hold the Line
Champions in your back 2 rows gain @AbilityPowerPcntPerFrontLiner*100@% Ability Power and @AttackDamagePcntPerFrontLiner*100@% Attack Damage for each champion that starts combat in your front row.
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
Your champions gain Max Health Per Interest permanent max health per interest you earn. Your max interest is increased by Max Interest Inc. Gain Instant Gold gold now.
Jeweled Lotus II
Your team gains Crit Chance_II% Critical Strike Chance, Crit Damage_II% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Level Up!
When you buy XP, gain an additional Additional XP. Gain Instant XP immediately.
Living Forge
Gain an Artifact Anvil now and after every Round Counter player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain Start Sparring Gloves Amount Sparring Gloves and gold gold.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain Start Sparring Gloves Amount Sparring Gloves now, then another after Combats Until Next Reward Plus player combats.
Luxury Subscription
Gain a package containing a 1 Star Cost-cost champion, a 2-star 2 Star Cost-cost champion, and Gold gold. At the start of the next Stages stages, gain the package again.
Master of All Origins
Open an armory and choose one of Armory Choices traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Min-Max
Gain a Golden Item Remover and 4 random components.
Money Monsoon
Gain Gold Per Round Monsoon gold now and every round for the rest of the game.
Nesting Anvils
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain Gold gold.
Nesting Anvils+
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain Gold gold.
Nesting Dolls
After a champion dies in combat, spawn a copy of them one star level lower with @HealthMultiplier*100@% health. Gain Num Rerolls free rerolls.
New Recruit
Gain +Max Army Size Increase max team size and Num Units four-cost champion.
New Recruit+
Gain +Max Army Size Increase max team size and Num Units four-cost champions.
Nine Lives
Set your current and max player Health to Number Of Lives. On combat loss, you only lose Health Loss health and gain loot. You can't gain health.
One Buff Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Round start: items on your bench are randomized. Gain Number Of Radiant Items III Radiant item.
Prismatic Destiny
Gain a random Prismatic Augment and Gold gold.
Prismatic Destiny+
Gain a random Prismatic Augment and Gold gold.
Prismatic Ticket
Each time your shop is rerolled you have a Prismatic Chance% chance to gain a free reroll.
Protagonist
Gain a random 1-cost Champion Augment. After Turn Delay turns, gain a copy of the champion at the start of every turn.
Pumping Up III
Your team gains Base AS% Attack Speed. After each round, they gain Increase Per Round% more. (Current Attack Speed: @TFTUnitProperty.item:TFT9_PumpingUp3Rounds@%)
Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain @BonusHealth*100@% Health. Gain Num Removers Magnetic Removers. Thief's Gloves counts as multiple items.
Radiant Rascal
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Radiant Refactor
Gain a Masterwork Upgrade and anvils component anvil. Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Retribution
Gain Num Items To Grant Hands of Justice. Allies equipped with Hand of Justice gain Precision and @CriticalStrikeChance*100@% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Shimmerscale Essence
Gain a Mogul's Mail. After Number Of Rounds To Wait player combats, gain a Gamblers Blade.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level +Bonus Roll Per Level. Gain Gold Gain gold.
Soul Awakening
Combat start: Your team gains @CombatStartAdBoost*100@% Attack Damage and Ability Power per second for Num Repeats After Initial Application seconds. At max stacks, deal @TrueDamage*100@% bonus true damage.
Spoils of War III
Enemies have a @LootDropChance*100@% chance to drop loot when killed.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and Gold gold. At the start of the next Future Champion Count stages, gain that 4-cost champion again.
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain Gold Per Stage gold.
Sweet Treats
Gain an Artifact anvil. Your team gains Bonus Health Health for each item equipped on champions.
Sword Overflow
Gain Num BF Swords BF Swords. Your BF Swords grant +@AttackSpeedPerSword*100@% Attack Speed.
TONS of Stats!
Your team gains Health Health, @ADAP*100@% Attack Damage, @ADAP*100@% Ability Power, Resists Armor, Resists Magic Resist, @AttackSpeed*100@% Attack Speed, and Mana Mana.
Tactician's Kitchen
Gain a random Emblem. After Rounds rounds, gain a Tactician's Cape.
The Golden Egg
Gain a golden egg that hatches in Rounds turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Trait Tree
Gain Emblem Amount random Emblems and Gold Amount gold.
The Trait Tree+
Gain Emblem Amount Plus random Emblems, a Reforger, and Gold Amount Plus gold.
Tiniest Titan
Gain Heal player Health and Gold gold after every player combat. Your Tactician also moves faster. Gain Initial Gold gold now.
Tiny, but Deadly
Your team becomes small, gaining @AttackSpeed*100@% Attack Speed and Movement Speed.
Tomb Raider II
Gain Num Initial Items completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trait Ladder
Gain a random emblem. After fielding Lowest Trait Breakpoint non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Trifecta II
Gain numunits Tier-cost champions. Allies gain @TeamAttackSpeed*100@% Attack Speed. Combat Start: Buffed Number random Tier-cost champions gain Health Health and @AttackSpeed*100@% Attack Speed.
Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!
Upward Mobility
Buying XP costs Reduced XP Cost less. Gain Health On Level Up Health and Rerolls On Level Up free reroll whenever you level up.
Urf's Grab Bag
Gain Num Spats Spatula, Num Components random components, and Gold gold.
Verticality III
Champions gain @ADAP*100@% Attack Damage, @ADAP*100@% Ability Power, resists Armor, and resists Magic Resist for each ally that shares a trait with them.
Wand Overflow
Gain Num Rods Needlessly Large Rods. Your Needlessly Large Rods grant +@AttackSpeedPerRod*100@% Attack Speed.
Water Lotus II
Your team gains @CritChance*100@% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore Mana On Crit% of your Mana over Mana Duration seconds.
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain @AttackSpeed*100@% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025
Win Out
When you reach level 9, immediately level to 10 and gain Reroll Count free Shop rerolls. Gain Instant XP XP now.
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain XP XP. Gain Gold gold now.
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.