Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.07 |
|
5.09 |
|
3.80 |
|
4.86 |
|
6.83 |
|
3.00 |
|
4.40 |
|
5.75 |
|
4.00 |
|
4.00 |
| Combo | Avg placement |
|
5.00 |
|
5.25 |
|
7.00 |
|
6.67 |
|
6.67 |
|
3.00 |
|
2.00 |
|
3.67 |
|
5.00 |
|
6.00 |
| Combo | Avg placement |
|
5.00 |
|
5.33 |
Seen on the TOP ladders
EUW
Kojnid#AUT
CHALLENGER
568 LP
2
EUW
Renekten#EUW
MASTER
250 LP
3
KR
리 키#4080
GRANDMASTER
208 LP
3
KR
Chun Gum#천 검
GRANDMASTER
275 LP
4
KR
북조선집행자진우#KR2
GRANDMASTER
216 LP
4
EUW
ttv yuta1z#123
MASTER
181 LP
5
NA
IronBog#999
GRANDMASTER
287 LP
5
KR
여쩌리#KR1
GRANDMASTER
359 LP
6
BR
Arise#TFT
MASTER
32 LP
7
Matchups vs
Board variants
Baseline
12% of games
4.43 avg placement
3% of games
5.50 avg placement
3% of games
2.67 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
2.67 avg placement · 3 games
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.