This comp was Tier C in a previous refresh (last seen Sep 13), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Elderwood
4/5
Rapidfire
3/4
Vanguard
3/4
Brawler
2/4
Lunar
2/3
Bounty Seeker
1
Riftbeast
2/3
Ravager
1/2
Sprykin
1/3
Invoker
1/2
Fae
1/2
Summoner
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.25 |
|
6.50 |
|
3.50 |
|
2.50 |
|
3.50 |
| Combo | Avg placement |
|
4.29 |
|
5.67 |
|
4.60 |
|
4.00 |
|
3.50 |
|
4.33 |
|
2.67 |
|
2.67 |
|
4.00 |
|
5.00 |
Seen on the TOP ladders
No leaderboard player has played this comp in the last 10 observed games.
Matchups vs
Not enough shared-lobby encounters for this comp in this sample.
Board variants
Baseline
7% of games
3.33 avg placement
5% of games
5.33 avg placement
4% of games
2.80 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.