This comp was Tier S in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Solar
3
Rapidfire
3/4
Lunar
3/4
Juggernaut
2/4
Vanguard
2/4
Fae
2/4
Defender
2/4
Attuned
1
Elderwood
2/3
Ravager
1/2
Spellweaver
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
1.73 |
|
2.00 |
|
1.75 |
|
2.20 |
|
2.20 |
|
1.25 |
|
1.75 |
|
1.00 |
|
1.00 |
|
1.75 |
| Combo | Avg placement |
|
2.00 |
|
1.17 |
|
1.33 |
|
1.50 |
|
1.67 |
|
2.00 |
Seen on the TOP ladders
No leaderboard player has played this comp in the last 10 observed games.
Matchups vs
Board variants
Baseline
30% of games
1.49 avg placement
12% of games
1.39 avg placement
5% of games
1.29 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
1.49 avg placement · 45 games
+1 unit (10 total)
Hecarim
1.50 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.