Full composition
Traits
Elderwood
3/5
Executioner
3/4
Rival
2
Vanguard
2/4
Lunar
2/3
Flora Fatalis
1/2
Ravager
1/2
Rapidfire
1/2
Inferno
1/2
Spellweaver
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.36 |
|
2.00 |
|
4.25 |
|
5.25 |
|
3.00 |
|
3.00 |
|
1.67 |
|
1.33 |
|
1.00 |
|
2.33 |
| Combo | Avg placement |
|
1.92 |
|
2.00 |
|
1.67 |
|
2.00 |
|
2.50 |
|
2.00 |
|
4.00 |
Seen on the TOP ladders
No leaderboard player has played this comp in the last 10 observed games.
Matchups vs
Board variants
Baseline
17% of games
1.94 avg placement
8% of games
1.62 avg placement
6% of games
3.67 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
1.94 avg placement · 17 games
+1 unit (10 total)
Alune
2.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.