Full composition
Traits
Inferno
5/7
Solar
3
Rapidfire
2/3
Juggernaut
2/4
Defender
2/4
Ravager
1/2
Adaptor
1/2
Executioner
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
1.50 |
|
1.00 |
|
2.50 |
| Combo | Avg placement |
|
1.67 |
|
4.00 |
|
5.00 |
| Combo | Avg placement |
|
3.40 |
|
2.88 |
|
3.75 |
|
4.25 |
|
2.86 |
|
2.17 |
|
3.83 |
|
4.60 |
|
5.00 |
|
2.00 |
Seen on the TOP ladders
No leaderboard player has played this comp in the last 10 observed games.
Matchups vs
Board variants
Baseline
19% of games
3.19 avg placement
8% of games
5.07 avg placement
6% of games
2.36 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 8 units
3.19 avg placement · 37 games
+1 unit (9 total)
Lux
2.36 avg placement · 11 games
Aphelios
3.83 avg placement · 6 games
Rengar
3.00 avg placement · 2 games
Soraka
2.50 avg placement · 2 games
Draven
6.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.