Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.33 |
|
6.80 |
|
6.25 |
|
2.75 |
|
5.50 |
|
4.67 |
|
6.33 |
|
1.00 |
|
8.00 |
|
7.00 |
Seen on the TOP ladders
NA
Kiting is Hard#NA1
MASTER
226 LP
1
NA
LC Laharl#3836
MASTER
104 LP
1
KR
낭만술통#KR1
GRANDMASTER
438 LP
1
KR
토라오니#253
GRANDMASTER
356 LP
1
NA
DQA#88888
MASTER
92 LP
2
BR
Arise#TFT
MASTER
32 LP
2
KR
이리스#3331
CHALLENGER
509 LP
2
KR
낭만술통#KR1
GRANDMASTER
438 LP
2
BR
Gabymar10#br1
MASTER
256 LP
3
BR
FOUR Uaiti#br1
MASTER
211 LP
3
KR
키리기리#kiri
GRANDMASTER
205 LP
3
BR
ZicoO#br1
MASTER
0 LP
5
KR
Ssangyeop#1234
CHALLENGER
626 LP
5
NA
Fuutime1#chun
GRANDMASTER
315 LP
7
Matchups vs
Board variants
Baseline
12% of games
3.96 avg placement
4% of games
5.38 avg placement
4% of games
2.29 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
3.96 avg placement · 23 games
+1 unit (10 total)
Alune
2.20 avg placement · 5 games
Sivir
2.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.