Full composition
Traits
Rapidfire
5
Solar
3
Juggernaut
2/4
Fae
2/4
Defender
2/4
Elderwood
2/3
Inferno
1/2
Vanguard
1/2
Riftbeast
1/3
Lunar
1/2
Summoner
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
1.00 |
|
5.00 |
|
1.00 |
|
1.00 |
|
5.00 |
|
1.00 |
| Combo | Avg placement |
|
1.00 |
|
1.00 |
|
5.00 |
| Combo | Avg placement |
|
1.00 |
|
1.00 |
Seen on the TOP ladders
EUW
qute dog#EUW
MASTER
225 LP
2
Matchups vs
Not enough shared-lobby encounters for this comp in this sample.
Board variants
Baseline
30% of games
1.00 avg placement
20% of games
5.00 avg placement
20% of games
1.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
+1 unit (10 total)
Hecarim
1.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.