This comp was Tier A in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Ravager
5/6
Vanguard
2/4
Lunar
2/3
Rival
1/2
Riftbeast
2/3
Adaptor
1/2
Coven
1/3
Invoker
1/2
Rapidfire
1/2
Inferno
1/2
Blackthorn
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.00 |
|
2.00 |
|
2.00 |
|
1.00 |
|
5.00 |
| Combo | Avg placement |
|
4.00 |
|
3.30 |
|
4.00 |
|
2.00 |
|
4.75 |
|
3.67 |
|
5.00 |
|
1.00 |
|
3.50 |
|
4.50 |
Seen on the TOP ladders
BR
O VASCO#VAS
MASTER
282 LP
1
NA
yoni#7601
CHALLENGER
620 LP
4
Matchups vs
Not enough shared-lobby encounters for this comp in this sample.
Board variants
Baseline
2% of games
6.67 avg placement
1% of games
5.00 avg placement
1% of games
6.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.