Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.57 |
|
2.40 |
|
4.80 |
|
6.00 |
|
5.00 |
|
4.00 |
|
4.00 |
|
4.50 |
|
4.50 |
|
3.50 |
| Combo | Avg placement |
|
3.20 |
|
3.20 |
|
5.50 |
|
5.00 |
|
4.33 |
|
5.67 |
|
3.00 |
|
3.67 |
|
4.00 |
|
3.33 |
Seen on the TOP ladders
NA
FW AQ1H#6406
MASTER
156 LP
1
EUW
blah blah blah#tft
GRANDMASTER
448 LP
2
EUW
Skimar112#Ewe
MASTER
169 LP
2
NA
Crushings#NA1
GRANDMASTER
213 LP
2
KR
오타쿠#aaa
GRANDMASTER
670 LP
2
NA
Chuyen2311#NA1
GRANDMASTER
321 LP
3
KR
뿜뿜이1#TFT
GRANDMASTER
333 LP
3
KR
북조선집행자진우#KR2
GRANDMASTER
216 LP
3
BR
fsn#BR2
MASTER
122 LP
4
BR
ImpagnaT#br1
MASTER
4 LP
4
EUW
br0ken99#HR1
GRANDMASTER
423 LP
6
KR
삼 디#KR2
CHALLENGER
612 LP
6
Matchups vs
Board variants
Baseline
18% of games
5.65 avg placement
10% of games
3.80 avg placement
9% of games
3.33 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
2.88 avg placement · 8 games
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.