Full composition
Traits
Riftbeast
4/5
Summoner
4
Juggernaut
2/4
Vanguard
2/4
Thornmaiden
1
Ravager
1/2
Invoker
1/2
Rapidfire
1/2
Brawler
1/2
Blackthorn
1/2
Executioner
1/2
Lunar
1/2
Blossom
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.20 |
|
5.10 |
|
4.44 |
|
4.14 |
|
5.29 |
|
4.20 |
|
3.60 |
|
5.50 |
|
6.67 |
|
4.00 |
Seen on the TOP ladders
BR
ZicoO#br1
MASTER
81 LP
8
Matchups vs
Board variants
Baseline
2% of games
7.50 avg placement
2% of games
4.00 avg placement
1% of games
7.50 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 8 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.