Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
4.00 |
|
2.00 |
|
6.00 |
|
7.00 |
|
1.00 |
|
4.00 |
|
4.33 |
|
8.00 |
|
7.00 |
|
5.00 |
| Combo | Avg placement |
|
7.00 |
|
4.00 |
|
3.00 |
|
7.00 |
|
6.00 |
|
7.00 |
|
2.00 |
|
4.00 |
|
5.00 |
Seen on the TOP ladders
KR
바이언뮐러#KR1
MASTER
186 LP
1
NA
META Spencer#TFT
MASTER
234 LP
2
KR
발 명#1234
GRANDMASTER
474 LP
2
BR
LeuzZoka#TFT
MASTER
133 LP
3
NA
VCLF9#kayle
GRANDMASTER
219 LP
4
KR
도사 삼#LHN
MASTER
230 LP
4
BR
Подпольность#Nihil
MASTER
82 LP
6
KR
NAVI Jip pok#navi
CHALLENGER
902 LP
6
EUW
AzGriffon#GLG
CHALLENGER
418 LP
7
BR
polar1zed#011
GRANDMASTER
340 LP
7
NA
Kiyoon#NA2
MASTER
91 LP
8
Matchups vs
Board variants
Baseline
16% of games
5.67 avg placement
12% of games
5.44 avg placement
10% of games
2.43 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.