3 Akshan combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
Avengerang deals damage on the way out and back, its range increases with each hit; the third action triggers your passive's damage and shield.
When: A Scoundrel is spotted.
Going Rogue camouflages you and speeds you toward Scoundrels; Heroic Swing swings you and fires repeatedly at the nearest enemy.
When: An enemy champion is visible.
Comeuppance locks onto a champion, stores bullets then fires them all; the damage depends on the missing health of the first champion, minion or structure hit.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 9/8/7/6/5 | 60/65/70/75/80 Mana | 850 | |
| 18/14/10/6/2 | 40/30/20/10/0 Mana | 5500 | |
| 18/16.5/15/13.5/12 | 70 Mana | 800 | |
| 100/85/70 | 100 Mana | 2500 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 68 games).
Harassment: Q › AA › AA. An enemy is within range. Avengerang deals damage on the way out and back, its range increases with each hit; the third action triggers your passive's damage and shield.
The most-played max order is Q > E > W (55 games, 43.6% win rate).
Comeuppance has a 100/85/70 second cooldown depending on its rank.
Build, runes and counters: full Akshan guide · every champion's combos · tier list