3 Dr. Mundo combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Dr. Mundo combos
Written guide · based on the official ability texts
Harassment
Q›AAAA›E
When: An enemy is within range.
Infected Bonesaw slows and deals damage based on current health; Blunt Force Trauma hits with bonus damage based on your missing health.
The prolonged fight
W›AAAA›Q
When: You are surrounded by enemies.
Heart Zapper deals continuous damage and stores part of the damage taken, then returns it as healing at the end or on recast.
The survival ultimate
R›E
When: You are at low health.
Maximum Dosage instantly recovers a percentage of your missing health, gives you speed and regenerates over a long duration.
Common mistakes
Not picking up your passive's canister.
Using Maximum Dosage at full health.
Forgetting that the first immobilizing effect costs you health.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Infected Bonesaw
4
—
975
W · Heart Zapper
17/16.5/16/15.5/15
—
325
E · Blunt Force Trauma
9/8.25/7.5/6.75/6
—
0
R · Maximum Dosage
120
—
20
Official ability descriptions
PassiveGoes Where He Pleases
Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.
Dr. Mundo also has significantly increased Health regeneration.
QInfected Bonesaw
Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
WHeart Zapper
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
EBlunt Force Trauma
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.
Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
RMaximum Dosage
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.
Skill order
Max order: Q > E > W63.0% · 46 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 62 games).
Riot's official tips for playing Dr. Mundo
A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
How to play around Dr. Mundo's combos
Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.
Frequently asked questions
What is Dr. Mundo's main combo?
Harassment: Q › AA › E. An enemy is within range. Infected Bonesaw slows and deals damage based on current health; Blunt Force Trauma hits with bonus damage based on your missing health.
Which ability should I max first on Dr. Mundo?
The most-played max order is Q > E > W (46 games, 63.0% win rate).
What is the cooldown of Dr. Mundo's ultimate?
Maximum Dosage has a 120 second cooldown depending on its rank.