3 Elise combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › W › R › Q › W › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Elise combos
Written guide · based on the official ability texts
The engage combo
E›Q›W›R›Q›W›E
When: An enemy is within Cocoon range.
Cocoon stuns, Neurotoxin (current health) and Volatile Spiderling damage, then Spider Form transforms you: Venomous Bite (missing health), Skittering Frenzy, Rappel.
Human-form harassment
Q›W›E
When: You want to harass in human form.
Neurotoxin deals damage based on current health; every ability that hits generates a dormant spiderling.
The dive
R›E›Q›W
When: A carry is far away.
Rappel suspends you in the air with your spiders then drops you onto the targeted enemy; after the fall, your passive's bonus damage and healing are increased.
Common mistakes
Transforming without having hit with any ability in human form.
Using Cocoon with no plan for Spider Form.
Forgetting that your attack range is reduced as a spider.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Neurotoxin / Venomous Bite
6
80/85/90/95/100 Mana
615
W · Volatile Spiderling / Skittering Frenzy
12
60/70/80/90/100 Mana
950
E · Cocoon / Rappel
12/11.5/11/10.5/10
50 Mana
1075
R · Spider Form
3
—
20
Official ability descriptions
PassiveSpider Queen
Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.
Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.
QNeurotoxin / Venomous Bite
Human Form: Deals damage based upon how high the target's Health is.
Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.
WVolatile Spiderling / Skittering Frenzy
Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.
Spider Form: Elise and her Spiderlings gain Attack Speed.
ECocoon / Rappel
Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.
Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.
RSpider Form
Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.
Skill order
Max order: Q > W > E43.8% · 32 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 42 games).
Riot's official tips for playing Elise
Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.
How to play around Elise's combos
Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
Rappel has a long cooldown. Elise is vulnerable after she has used it.
Frequently asked questions
What is Elise's main combo?
The engage combo: E › Q › W › R › Q › W › E. An enemy is within Cocoon range. Cocoon stuns, Neurotoxin (current health) and Volatile Spiderling damage, then Spider Form transforms you: Venomous Bite (missing health), Skittering Frenzy, Rappel.
Which ability should I max first on Elise?
The most-played max order is Q > W > E (32 games, 43.8% win rate).
What is the cooldown of Elise's ultimate?
Spider Form has a 3 second cooldown depending on its rank.