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Janna
Combos · Support

Janna combos

the Storm's Fury

3 Janna combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › AA › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Janna combos

Written guide · based on the official ability texts

Harassment

Zephyr W AA AA Howling Gale Q

When: An enemy is within Zephyr range.

Zephyr deals damage and slows the enemy, your passive adds damage tied to your bonus movement speed, then recast Howling Gale.

Protection

Eye Of The Storm E Zephyr W

When: Your carry is under threat.

Eye Of The Storm protects an allied champion or a turret from damage and raises their attack damage.

The defensive ultimate

Monsoon R Howling Gale Q Eye Of The Storm E

When: Enemies dive your team.

Monsoon pushes enemies far away; the last breezes heal nearby allies as long as the ability is active.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Howling Gale 14 90/95/100/105/110 Mana 1075
W · Zephyr 8/7.5/7/6.5/6 50/55/60/65/70 Mana 4294967295
E · Eye Of The Storm 16/15/14/13/12 70/75/80/85/90 Mana 800
R · Monsoon 130/115/100 100 Mana 725
Official ability descriptions
Tailwind
PassiveTailwind
Janna's allies gain Move Speed moving towards her.

Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
Howling Gale
QHowling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Zephyr
WZephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Eye Of The Storm
EEye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Monsoon
RMonsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Skill order

Max order: E > W > Q48.9% · 47 games
123456789101112131415
QQ●●●
WW●●●●●
EE●●●●●
RR●●
Max order: W > E > Q68.4% · 19 games
123456789101112131415
QQ●●●
WW●●●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 134 games).

Riot's official tips for playing Janna

How to play around Janna's combos

Frequently asked questions

What is Janna's main combo?

Harassment: W › AA › Q. An enemy is within Zephyr range. Zephyr deals damage and slows the enemy, your passive adds damage tied to your bonus movement speed, then recast Howling Gale.

Which ability should I max first on Janna?

The most-played max order is E > W > Q (47 games, 48.9% win rate).

What is the cooldown of Janna's ultimate?

Monsoon has a 130/115/100 second cooldown depending on its rank.

Build, runes and counters: full Janna guide · every champion's combos · tier list