3 Janna combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › AA › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Janna combos
Written guide · based on the official ability texts
Harassment
W›AAAA›Q
When: An enemy is within Zephyr range.
Zephyr deals damage and slows the enemy, your passive adds damage tied to your bonus movement speed, then recast Howling Gale.
Protection
E›W
When: Your carry is under threat.
Eye Of The Storm protects an allied champion or a turret from damage and raises their attack damage.
The defensive ultimate
R›Q›E
When: Enemies dive your team.
Monsoon pushes enemies far away; the last breezes heal nearby allies as long as the ability is active.
Common mistakes
Casting Howling Gale without charging it when you can.
Using the ultimate too early: its healing depends on its duration.
Placing Eye Of The Storm on a target who is not fighting.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Howling Gale
14
90/95/100/105/110 Mana
1075
W · Zephyr
8/7.5/7/6.5/6
50/55/60/65/70 Mana
4294967295
E · Eye Of The Storm
16/15/14/13/12
70/75/80/85/90 Mana
800
R · Monsoon
130/115/100
100 Mana
725
Official ability descriptions
PassiveTailwind
Janna's allies gain Move Speed moving towards her.
Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
QHowling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
WZephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
EEye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
RMonsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Skill order
Max order: E > W > Q48.9% · 47 games
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E
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R
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Max order: W > E > Q68.4% · 19 games
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W
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E
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 134 games).
Riot's official tips for playing Janna
Eye of the Storm can be used on allied turrets.
Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
How to play around Janna's combos
Save an interrupt ability for when Janna uses her ultimate.
Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Frequently asked questions
What is Janna's main combo?
Harassment: W › AA › Q. An enemy is within Zephyr range. Zephyr deals damage and slows the enemy, your passive adds damage tied to your bonus movement speed, then recast Howling Gale.
Which ability should I max first on Janna?
The most-played max order is E > W > Q (47 games, 48.9% win rate).
What is the cooldown of Janna's ultimate?
Monsoon has a 130/115/100 second cooldown depending on its rank.