3 Jarvan IV combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Jarvan IV combos
Written guide · based on the official ability texts
The engage combo
E›Q›AAAA
When: An enemy is within Dragon Strike range.
Demacian Standard plants a flag that deals magic damage; Dragon Strike brings you back to the standard while knocking up the enemies on the way, then your first attack deals the passive's damage.
The arena
R›Q›W›AAAA
When: A carry is isolated.
Cataclysm leaps you onto a target while turning the area into an arena; follow with Dragon Strike and Golden Aegis to slow.
Defense
W›AAAA
When: You are in the middle of a fight.
Golden Aegis calls on the ancient kings to protect you and slow nearby enemies.
Common mistakes
Casting Dragon Strike without the Standard: you lose the knock-up.
Using Cataclysm with no ally to follow up.
Attacking the same target several times: the passive only triggers once per period.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Dragon Strike
10/9/8/7/6
45/50/55/60/65 Mana
770
W · Golden Aegis
9
30 Mana
625
E · Demacian Standard
12/11.5/11/10.5/10
55 Mana
860
R · Cataclysm
120/105/90
100 Mana
650
Official ability descriptions
PassiveMartial Cadence
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
QDragon Strike
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
WGolden Aegis
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
EDemacian Standard
Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
RCataclysm
Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
Skill order
Max order: Q > E > W54.5% · 101 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 134 games).
Riot's official tips for playing Jarvan IV
You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
Split your basic attacks on different champions at the beginning of fights to maximize damage.
Use Demacian Standard as a scouting tool when worried about incoming enemies.
How to play around Jarvan IV's combos
Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.
Frequently asked questions
What is Jarvan IV's main combo?
The engage combo: E › Q › AA. An enemy is within Dragon Strike range. Demacian Standard plants a flag that deals magic damage; Dragon Strike brings you back to the standard while knocking up the enemies on the way, then your first attack deals the passive's damage.
Which ability should I max first on Jarvan IV?
The most-played max order is Q > E > W (101 games, 54.5% win rate).
What is the cooldown of Jarvan IV's ultimate?
Cataclysm has a 120/105/90 second cooldown depending on its rank.