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Jayce
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Jayce combos

the Defender of Tomorrow

3 Jayce combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Jayce combos

Written guide · based on the official ability texts

Harassment in Cannon form

Thundering Blow / Acceleration Gate E To the Skies! / Shock Blast Q Lightning Field / Hyper Charge W AA AA

When: You are at range and the enemy is in line.

The Acceleration Gate increases the speed, range and damage of a Shock Blast passing through it. Hyper Charge raises your attack speed to its maximum for several attacks.

The Hammer dive

Mercury Cannon / Mercury Hammer R To the Skies! / Shock Blast Q Lightning Field / Hyper Charge W Thundering Blow / Acceleration Gate E AA AA

When: An enemy is within leap range.

After the ultimate, To the Skies! leaps you onto the enemy, damages and slows them; Lightning Field and Thundering Blow (magic damage, knockback) complete.

Engage and retreat

Mercury Cannon / Mercury Hammer R To the Skies! / Shock Blast Q Mercury Cannon / Mercury Hammer R

When: An enemy is in range and you want to harass them and then get away.

The first switch to Cannon reduces the enemy's armor and magic resistance, the switch back to Hammer deals bonus magic damage: alternate to take advantage of these bonuses.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · To the Skies! / Shock Blast 16/14/12/10/8/6 40 Mana 600
W · Lightning Field / Hyper Charge 10 40 Mana 285
E · Thundering Blow / Acceleration Gate 20/18/16/14/12/10 55 Mana 240
R · Mercury Cannon / Mercury Hammer 6 — 600
Official ability descriptions
Hextech Capacitor
PassiveHextech Capacitor
When Jayce swaps weapons he gains Move Speed for a short duration.
To the Skies! / Shock Blast
QTo the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Lightning Field / Hyper Charge
WLightning Field / Hyper Charge
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Thundering Blow / Acceleration Gate
EThundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Mercury Cannon / Mercury Hammer
RMercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Skill order

Max order: Q > W > E49.0% · 96 games
123456789101112131415
QQ●●●●●●
WW●●●●●●
EE●●●
RR

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 104 games).

Riot's official tips for playing Jayce

How to play around Jayce's combos

Frequently asked questions

What is Jayce's main combo?

Harassment in Cannon form: E › Q › W › AA. You are at range and the enemy is in line. The Acceleration Gate increases the speed, range and damage of a Shock Blast passing through it. Hyper Charge raises your attack speed to its maximum for several attacks.

Which ability should I max first on Jayce?

The most-played max order is Q > W > E (96 games, 49.0% win rate).

What is the cooldown of Jayce's ultimate?

Mercury Cannon / Mercury Hammer has a 6 second cooldown depending on its rank.

Build, runes and counters: full Jayce guide · every champion's combos · tier list