3 Jayce combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Jayce combos
Written guide · based on the official ability texts
Harassment in Cannon form
E›Q›W›AAAA
When: You are at range and the enemy is in line.
The Acceleration Gate increases the speed, range and damage of a Shock Blast passing through it. Hyper Charge raises your attack speed to its maximum for several attacks.
The Hammer dive
R›Q›W›E›AAAA
When: An enemy is within leap range.
After the ultimate, To the Skies! leaps you onto the enemy, damages and slows them; Lightning Field and Thundering Blow (magic damage, knockback) complete.
Engage and retreat
R›Q›R
When: An enemy is in range and you want to harass them and then get away.
The first switch to Cannon reduces the enemy's armor and magic resistance, the switch back to Hammer deals bonus magic damage: alternate to take advantage of these bonuses.
Common mistakes
Staying too long in a single form: Jayce's strength comes from switching.
Leaping in Hammer form without an exit: you end up in the middle of the enemies.
Forgetting that the ultimate has a very short cooldown (6 s): switch weapons as soon as the moment is right.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · To the Skies! / Shock Blast
16/14/12/10/8/6
40 Mana
600
W · Lightning Field / Hyper Charge
10
40 Mana
285
E · Thundering Blow / Acceleration Gate
20/18/16/14/12/10
55 Mana
240
R · Mercury Cannon / Mercury Hammer
6
—
600
Official ability descriptions
PassiveHextech Capacitor
When Jayce swaps weapons he gains Move Speed for a short duration.
QTo the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.
Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
WLightning Field / Hyper Charge
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.
Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
EThundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.
Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
RMercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Skill order
Max order: Q > W > E49.0% · 96 games
1
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15
Q
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 104 games).
Riot's official tips for playing Jayce
Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
For increased range and damage, try casting Shock Blast through the Acceleration Gate.
How to play around Jayce's combos
Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
Jayce is strong in the early game. If he gains the advantage, play defensively.
Frequently asked questions
What is Jayce's main combo?
Harassment in Cannon form: E › Q › W › AA. You are at range and the enemy is in line. The Acceleration Gate increases the speed, range and damage of a Shock Blast passing through it. Hyper Charge raises your attack speed to its maximum for several attacks.
Which ability should I max first on Jayce?
The most-played max order is Q > W > E (96 games, 49.0% win rate).
What is the cooldown of Jayce's ultimate?
Mercury Cannon / Mercury Hammer has a 6 second cooldown depending on its rank.