3 Malphite combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within shard range.
Seismic Shard steals their speed for 3 seconds and brings you closer, Thunderclap makes your attacks produce shockwaves, Ground Slam reduces their attack speed.
When: Several enemies are grouped.
Unstoppable Force sends you charging at high speed, damaging the enemies and knocking them up; follow with Ground Slam and your empowered attacks.
When: You want to hinder a carry.
Seismic Shard slows by stealing speed; Ground Slam briefly reduces attack speed: you greatly reduce their effectiveness.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 8 | 70/75/80/85/90 Mana | 625 | |
| 10/9.5/9/8.5/8 | 30/35/40/45/50 Mana | 400 | |
| 7 | 50/55/60/65/70 Mana | 400 | |
| 130/115/100 | 100 Mana | 1000 |
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 100 games).
The lane trade: Q › W › AA › E. An enemy is within shard range. Seismic Shard steals their speed for 3 seconds and brings you closer, Thunderclap makes your attacks produce shockwaves, Ground Slam reduces their attack speed.
The most-played max order is Q > E > W (49 games, 49.0% win rate).
Unstoppable Force has a 130/115/100 second cooldown depending on its rank.
Build, runes and counters: full Malphite guide · every champion's combos · tier list