3 Milio combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
The fireball pushes back then lands to damage and slow; Warm Hugs on your carry enchants their next attacks.
When: Your team is fighting around a point.
Cozy Campfire heals the allies who enter it and raises their attack range; the zone follows the ally closest to the starting point.
When: Your team is under crowd control.
Breath of Life heals allies in range and removes the crowd control affecting them.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 10 | 50/55/60/65/70 Mana | 1200 | |
| 29/27/25/23/21 | 90/100/110/120/130 Mana | 350 | |
| 0.5 | 50/60/70/80/90 Mana | 650 | |
| 160/145/130 | 100 Mana | 700 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 121 games).
Harassment: Q › E › AA. An enemy is within range. The fireball pushes back then lands to damage and slow; Warm Hugs on your carry enchants their next attacks.
The most-played max order is E > W > Q (59 games, 66.1% win rate).
Breath of Life has a 160/145/130 second cooldown depending on its rank.
Build, runes and counters: full Milio guide · every champion's combos · tier list