3 Sejuani combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
Arctic Assault knocks up and stops on a champion; Winter's Wrath damages, slows and applies Frost; Permafrost stuns a champion at max stacks; your attack shatters the stunned enemy.
When: A carry is visible.
Glacial Prison freezes and stuns the first champion hit with bolas and creates an ice storm that slows the other enemies.
When: You want to open a fight.
Arctic Assault knocks enemies into the air, Winter's Wrath slows them with two mace strikes.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 18/16.5/15/13.5/12 | 60/65/70/75/80 Mana | 650 | |
| 9/8/7/6/5 | 60 Mana | 600 | |
| 1.5 | 20 Mana | 560 | |
| 120/105/90 | 100 Mana | 1300 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 44 games).
The engage: Q › W › E › AA. An enemy is within range. Arctic Assault knocks up and stops on a champion; Winter's Wrath damages, slows and applies Frost; Permafrost stuns a champion at max stacks; your attack shatters the stunned enemy.
The most-played max order is W > Q > E (32 games, 43.8% win rate).
Glacial Prison has a 120/105/90 second cooldown depending on its rank.
Build, runes and counters: full Sejuani guide · every champion's combos · tier list