3 Shen combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › AA › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within taunt range.
Shadow Dash dashes you and taunts the enemies you cross; Twilight Assault recalls your blade for damage based on max health; Spirit's Refuge blocks targeted attacks.
When: An ally is in danger far from you.
Stand United gives an absorbing shield to an allied champion then teleports you to them: keep it for an ally under threat.
When: An enemy is far from their allies.
The blade slows the enemies it hits when they move away from you; attacks are greatly empowered if it hits a champion.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 8/7.25/6.5/5.75/5 | 140/130/120/110/100 Energy | 400 | |
| 16/14.5/13/11.5/10 | 40 Energy | 400 | |
| 18/16/14/12/10 | 150 Energy | 600 | |
| 200/180/160 | — | 35000 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 61 games).
The engage: E › Q › AA › W. An enemy is within taunt range. Shadow Dash dashes you and taunts the enemies you cross; Twilight Assault recalls your blade for damage based on max health; Spirit's Refuge blocks targeted attacks.
The most-played max order is Q > E > W (54 games, 53.7% win rate).
Stand United has a 200/180/160 second cooldown depending on its rank.
Build, runes and counters: full Shen guide · every champion's combos · tier list