3 Taliyah combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › Q › W › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
Threaded Volley creates worked ground, the second one consumes it for a boulder that slows; Seismic Shove knocks the target toward your mines.
When: An enemy might dash.
Unraveled Earth creates a slowing minefield; if an enemy dashes or is knocked over it, the mines explode and stun them.
When: You want to block a path or move fast.
Weaver's Wall creates a very long wall and lets you surf on it.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 7/6/5/4/3 | 55/60/65/70/75 Mana | 1000 | |
| 14/12.5/11/9.5/8 | 40/30/20/10/0 Mana | 900 | |
| 14 | 90 Mana | 950 | |
| 180/150/120 | 100 Mana | 2500/4500/6500 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 45 games).
The boulder combo: Q › Q › W › E. An enemy is within range. Threaded Volley creates worked ground, the second one consumes it for a boulder that slows; Seismic Shove knocks the target toward your mines.
The most-played max order is Q > E > W (39 games, 51.3% win rate).
Weaver's Wall has a 180/150/120 second cooldown depending on its rank.
Build, runes and counters: full Taliyah guide · every champion's combos · tier list