3 Zaahen combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
The Darkin Glaive slashes twice with bonus damage and a heal; recast it to knock the target into the air.
When: An enemy is far away.
Dreaded Return pulls enemies toward you, Aureate Rush dashes you with a slash around you.
When: A group is close.
Grim Deliverance brings you down in a dive, damaging enemies and healing you for part of the damage dealt.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 10/9/8/7/6 | 25 Mana | — | |
| 14/13.5/13/12.5/12 | 50 Mana | 850 | |
| 10/9.5/9/8.5/8 | 40 Mana | — | |
| 110/95/80 | 100 Mana | 600 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 53 games).
The trade: Q › AA › Q › AA. An enemy is within range. The Darkin Glaive slashes twice with bonus damage and a heal; recast it to knock the target into the air.
The most-played max order is Q > E > W (47 games, 51.1% win rate).
Grim Deliverance has a 110/95/80 second cooldown depending on its rank.
Build, runes and counters: full Zaahen guide · every champion's combos · tier list