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Jayce
Champion

Jayce

the Defender of Tomorrow
Fighter
Marksman
Full Jayce guideCombos, build, counters and items by enemy team →

Lore

Jayce Talis is a brilliant inventor who, along with his friend Viktor, made the first great discoveries in the field of hextech. Celebrated across Piltover, he tries to live up to his reputation as "the Man of Progress," but often struggles with the expectations placed upon him. Because of this, Jayce has begun to see the ways in which his invention has furthered the division between Piltover and Zaun—and armed with his hextech hammer, he stands ready to defend tomorrow.

Abilities

Hextech Capacitor
PassiveHextech Capacitor
When Jayce swaps weapons he gains Move Speed for a short duration.
To the Skies! / Shock Blast
QTo the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Cooldown : 16/14/12/10/8/6s Cost : 40 Mana Range : 600
Lightning Field / Hyper Charge
WLightning Field / Hyper Charge
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Cooldown : 10s Cost : 40 Mana Range : 285
Thundering Blow / Acceleration Gate
EThundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Cooldown : 20/18/16/14/12/10s Cost : 55 Mana Range : 240
Mercury Cannon / Mercury Hammer
RMercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Cooldown : 6s Range : 600

Difficulty profile

Attack
8/10
Defense
4/10
Magic
3/10
Difficulty
7/10

Base stats (level 1)

Health
590
HP regen (/5s)
6.0
Mana
375
Armor
22
Magic resist
30
Attack damage
59
Attack speed
0.658
Movement speed
335
Range
125

Role distribution

Top
3.7% pick
46.6% WR
Jungle
1.3% pick
46.3% WR
Mid
0.6% pick
47.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
490 54.7% 44.9%
Muramana Muramana
444 49.5% 49.3%
432 48.2% 47.2%
414 46.2% 46.4%
377 42.1% 47.2%
300 33.5% 40.3%
289 32.2% 47.1%
276 30.8% 49.3%
239 26.7% 42.3%
232 25.9% 50.0%
218 24.3% 46.8%
173 19.3% 43.4%
155 17.3% 51.0%
151 16.9% 50.3%
130 14.5% 44.6%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Stormraider's Surge Inspiration Stormraider's Surge — Inspiration
261 29.1% 46.4%
Grasp of the Undying Inspiration Grasp of the Undying — Inspiration
175 19.5% 44.0%
First Strike Precision First Strike — Precision
147 16.4% 37.4%
Conqueror Inspiration Conqueror — Inspiration
73 8.2% 52.0%
First Strike Domination First Strike — Domination
62 6.9% 59.7%
Stormraider's Surge Precision Stormraider's Surge — Precision
27 3.0% 48.1%
Electrocute Resolve Electrocute — Resolve
26 2.9% 42.3%
Stormraider's Surge Resolve Stormraider's Surge — Resolve
25 2.8% 52.0%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Top 35 34.3%
Jungle 29 51.7%
Top 27 33.3%
See all counters →