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Teamfight Tactics League of Legends
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Ryze
Champion

Ryze

the Rune Mage
Mage

Lore

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Abilities

Arcane Mastery
PassiveArcane Mastery
Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.
Overload
QOverload
Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
Cooldown : 5s Cost : 40/38/36/34/32 Mana Range : 1000
Rune Prison
WRune Prison
Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
Cooldown : 11/10.5/10/9.5/9s Cost : 50/60/70/80/90 Mana Range : 615
Spell Flux
ESpell Flux
Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
Cooldown : 3.5/3.25/3/2.75/2.5s Cost : 35/45/55/65/75 Mana Range : 615
Realm Warp
RRealm Warp
Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Cooldown : 180/160/140s Cost : 100 Mana Range : 3000

Difficulty profile

Attack
2/10
Defense
2/10
Magic
10/10
Difficulty
7/10

Base stats (level 1)

Health
620
HP regen (/5s)
8.0
Mana
300
Armor
22
Magic resist
32
Attack damage
55
Attack speed
0.658
Movement speed
340
Range
550

Role distribution

Mid
2.1% pick
45.8% WR
Top
0.6% pick
42.4% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
372 93.2% 44.9%
Seraph's Embrace Seraph's Embrace
329 82.5% 48.6%
219 54.9% 48.4%
217 54.4% 51.1%
184 46.1% 42.4%
129 32.3% 37.2%
94 23.6% 38.3%
74 18.6% 40.5%
63 15.8% 54.0%
60 15.0% 43.3%
60 15.0% 60.0%
60 15.0% 31.7%
58 14.5% 29.3%
56 14.0% 57.1%
54 13.5% 50.0%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Deathfire Touch Resolve Deathfire Touch — Resolve
190 47.6% 43.7%
Stormraider's Surge Resolve Stormraider's Surge — Resolve
77 19.3% 50.6%
Deathfire Touch Precision Deathfire Touch — Precision
41 10.3% 46.3%
Deathfire Touch Inspiration Deathfire Touch — Inspiration
38 9.5% 34.2%
Stormraider's Surge Inspiration Stormraider's Surge — Inspiration
31 7.8% 54.8%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
20 45.0%
15 40.0%
13 46.2%
13 46.2%
12 50.0%
12 50.0%
11 36.4%
11 45.5%
11 36.4%
10 60.0%
10 40.0%
10 60.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.