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Bard
Combos · Support

Bard combos

the Wandering Caretaker

3 Bard combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Bard combos

Written guide · based on the official ability texts

The stun

Cosmic Binding Q AA AA

When: An enemy is near a wall or another enemy.

Cosmic Binding slows the first enemy hit; if it hits a wall it stuns the initial target, and a second enemy stuns both. Your Meeps add their damage to your attacks.

The rescue

Caretaker's Shrine W Magical Journey E

When: An ally is low or needs speed.

Caretaker's Shrine reveals a sanctuary that heals and speeds up the first ally to touch it. Magical Journey creates a one-way portal usable by everyone, allies and enemies.

The control ultimate

Tempered Fate R Cosmic Binding Q

When: A fight is underway.

Tempered Fate briefly places all units and turrets in stasis: use it to save an ally, stop a chase or make an engage pointless.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Cosmic Binding 11/10/9/8/7 60 Mana —
W · Caretaker's Shrine 0 70 Mana 800
E · Magical Journey 22/20.5/19/17.5/16 30 Mana 900
R · Tempered Fate 110/95/80 100 Mana 3400
Official ability descriptions
Traveler's Call
PassiveTraveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cosmic Binding
QCosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Caretaker's Shrine
WCaretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Magical Journey
EMagical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Tempered Fate
RTempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Skill order

Max order: Q > W > E60.2% · 83 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 160 games).

Riot's official tips for playing Bard

How to play around Bard's combos

Frequently asked questions

What is Bard's main combo?

The stun: Q › AA. An enemy is near a wall or another enemy. Cosmic Binding slows the first enemy hit; if it hits a wall it stuns the initial target, and a second enemy stuns both. Your Meeps add their damage to your attacks.

Which ability should I max first on Bard?

The most-played max order is Q > W > E (83 games, 60.2% win rate).

What is the cooldown of Bard's ultimate?

Tempered Fate has a 110/95/80 second cooldown depending on its rank.

Build, runes and counters: full Bard guide · every champion's combos · tier list