3 Blitzcrank combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Blitzcrank combos
Written guide · based on the official ability texts
The pick
Q›E›AAAA
When: An enemy is isolated on the trajectory.
Rocket Grab pulls them to you while damaging them, Power Fist doubles the damage of your attack and knocks them into the air.
The chase
W›AAAA›E
When: You need to catch up to a target.
Overdrive greatly boosts your attack and movement speed but slows you at the end: only use it if the chase is decisive.
The area ultimate
R›Q
When: Enemies are in melee range.
Static Field marks the enemies you attack (lightning after 1 second); activate it to destroy nearby shields, damage and silence.
Common mistakes
Throwing the grab blind: its cooldown is long.
Using Overdrive without being able to take advantage of the speed, since you are slowed afterward.
Forgetting your barrier: keep some mana when you are at low health.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Rocket Grab
20/19/18/17/16
100 Mana
1079
W · Overdrive
15
75 Mana
1
E · Power Fist
7/6.5/6/5.5/5
25 Mana
300
R · Static Field
60/40/20
100 Mana
600
Official ability descriptions
PassiveMana Barrier
Blitzcrank gains a shield based on their mana when dropping to low health.
QRocket Grab
Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
WOverdrive
Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.
EPower Fist
Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
RStatic Field
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
Skill order
Max order: Q > E > W65.8% · 38 games
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15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 99 games).
Riot's official tips for playing Blitzcrank
The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.
How to play around Blitzcrank's combos
Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.
Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.
Frequently asked questions
What is Blitzcrank's main combo?
The pick: Q › E › AA. An enemy is isolated on the trajectory. Rocket Grab pulls them to you while damaging them, Power Fist doubles the damage of your attack and knocks them into the air.
Which ability should I max first on Blitzcrank?
The most-played max order is Q > E > W (38 games, 65.8% win rate).
What is the cooldown of Blitzcrank's ultimate?
Static Field has a 60/40/20 second cooldown depending on its rank.