3 Draven combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Draven combos
Written guide · based on the official ability texts
Harassment
Q›AAAA›W
When: An enemy is within range.
Spinning Axe deals bonus damage and ricochets; catch it to prepare another; Blood Rush ends its cooldown when you catch.
The separation
E›Q›AAAA
When: An enemy dives you.
Stand Aside knocks the targets hit to the side and slows them.
The execution
R›R
When: An enemy is low.
Whirling Death executes enemies whose health is below your accumulated Adoration; recast it to make the axes return sooner.
Common mistakes
Missing an axe: you lose Adoration and damage.
Using the ultimate without recasting it when useful.
Neglecting Adoration: it decides the execution.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Spinning Axe
12/11/10/9/8
45 Mana
300
W · Blood Rush
12
40/35/30/25/20 Mana
1000
E · Stand Aside
16/15/14/13/12
70 Mana
1050
R · Whirling Death
100/90/80
100 Mana
20000
Official ability descriptions
PassiveLeague of Draven
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
QSpinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
WBlood Rush
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
EStand Aside
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
RWhirling Death
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
Skill order
Max order: Q > W > E50.0% · 88 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 104 games).
Riot's official tips for playing Draven
If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
How to play around Draven's combos
Launch skillshots toward the landing position of Draven's Spinning Axes.
Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.
Frequently asked questions
What is Draven's main combo?
Harassment: Q › AA › W. An enemy is within range. Spinning Axe deals bonus damage and ricochets; catch it to prepare another; Blood Rush ends its cooldown when you catch.
Which ability should I max first on Draven?
The most-played max order is Q > W > E (88 games, 50.0% win rate).
What is the cooldown of Draven's ultimate?
Whirling Death has a 100/90/80 second cooldown depending on its rank.