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Ekko
Combos · Jungle

Ekko combos

the Boy Who Shattered Time

3 Ekko combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Ekko combos

Written guide · based on the official ability texts

Harassment

Timewinder Q Phase Dive E AA AA AA AA

When: An enemy is within range of the grenade.

Timewinder deals damage and slows, Phase Dive teleports you next to the target with bonus damage, then your attacks trigger the passive every third hit.

The stun

Parallel Convergence W Timewinder Q Phase Dive E

When: Enemies are grouping.

After a few seconds, Parallel Convergence creates an anomaly that slows; if you enter it, you gain a shield and stun those inside. Place it where they are going.

The emergency ultimate

Chronobreak R

When: You are in danger or want to damage several enemies.

Chronobreak makes you untargetable and returns you to where you were a few seconds earlier, recovering a percentage of the health you lost; enemies near your arrival take heavy damage.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Timewinder 9/8.5/8/7.5/7 40/50/60/70/80 Mana 1075
W · Parallel Convergence 22/20/18/16/14 30/35/40/45/50 Mana 1600
E · Phase Dive 9/8.5/8/7.5/7 40/45/50/55/60 Mana 325
R · Chronobreak 110/80/50 100 Mana 850
Official ability descriptions
Z-Drive Resonance
PassiveZ-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

Timewinder
QTimewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Parallel Convergence
WParallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Phase Dive
EPhase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Chronobreak
RChronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

Skill order

Max order: Q > E > W54.1% · 61 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 73 games).

Riot's official tips for playing Ekko

How to play around Ekko's combos

Frequently asked questions

What is Ekko's main combo?

Harassment: Q › E › AA › AA. An enemy is within range of the grenade. Timewinder deals damage and slows, Phase Dive teleports you next to the target with bonus damage, then your attacks trigger the passive every third hit.

Which ability should I max first on Ekko?

The most-played max order is Q > E > W (61 games, 54.1% win rate).

What is the cooldown of Ekko's ultimate?

Chronobreak has a 110/80/50 second cooldown depending on its rank.

Build, runes and counters: full Ekko guide · every champion's combos · tier list