3 Ekko combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Ekko combos
Written guide · based on the official ability texts
Harassment
Q›E›AAAA›AAAA
When: An enemy is within range of the grenade.
Timewinder deals damage and slows, Phase Dive teleports you next to the target with bonus damage, then your attacks trigger the passive every third hit.
The stun
W›Q›E
When: Enemies are grouping.
After a few seconds, Parallel Convergence creates an anomaly that slows; if you enter it, you gain a shield and stun those inside. Place it where they are going.
The emergency ultimate
R
When: You are in danger or want to damage several enemies.
Chronobreak makes you untargetable and returns you to where you were a few seconds earlier, recovering a percentage of the health you lost; enemies near your arrival take heavy damage.
Common mistakes
Using the ultimate without remembering you go back to where you were a few seconds ago: assess that spot first.
Placing Parallel Convergence at random: it has a delay before it creates the anomaly.
Wasting Phase Dive: it is your dodge, and its next attack teleports you next to the target.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Timewinder
9/8.5/8/7.5/7
40/50/60/70/80 Mana
1075
W · Parallel Convergence
22/20/18/16/14
30/35/40/45/50 Mana
1600
E · Phase Dive
9/8.5/8/7.5/7
40/45/50/55/60 Mana
325
R · Chronobreak
110/80/50
100 Mana
850
Official ability descriptions
PassiveZ-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
QTimewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
WParallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
EPhase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
RChronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Skill order
Max order: Q > E > W54.1% · 61 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 73 games).
Riot's official tips for playing Ekko
Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
How to play around Ekko's combos
Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
The second hit of Timewinder does more damage than the first; try to avoid it.
Frequently asked questions
What is Ekko's main combo?
Harassment: Q › E › AA › AA. An enemy is within range of the grenade. Timewinder deals damage and slows, Phase Dive teleports you next to the target with bonus damage, then your attacks trigger the passive every third hit.
Which ability should I max first on Ekko?
The most-played max order is Q > E > W (61 games, 54.1% win rate).
What is the cooldown of Ekko's ultimate?
Chronobreak has a 110/80/50 second cooldown depending on its rank.