3 Ezreal combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range of Essence Flux.
Place the orb on the target, hit them with Mystic Shot or an attack to detonate it; each hit reduces your cooldowns and adds attack speed.
When: An enemy jumps on you.
Arcane Shift teleports you and fires at the nearest enemy, prioritizing one marked by Essence Flux. Use the distance to retaliate with your other abilities.
When: A team fight starts and several enemies line up.
Trueshot Barrage crosses every unit on its line for heavy damage (reduced against minions and non-epic monsters). Cast it along a line of enemies.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 5.5/5.25/5/4.75/4.5 | 28/31/34/37/40 Mana | 1150 | |
| 8 | 50 Mana | 1150 | |
| 26/23/20/17/14 | 70 Mana | 475 | |
| 120/105/90 | 100 Mana | — |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 233 games).
Harassment: W › Q › AA. An enemy is within range of Essence Flux. Place the orb on the target, hit them with Mystic Shot or an attack to detonate it; each hit reduces your cooldowns and adds attack speed.
The most-played max order is Q > E > W (181 games, 48.1% win rate).
Trueshot Barrage has a 120/105/90 second cooldown depending on its rank.
Build, runes and counters: full Ezreal guide · every champion's combos · tier list