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Gnar
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Gnar combos

the Missing Link

3 Gnar combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › W › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Gnar combos

Written guide · based on the official ability texts

Harassment

Boomerang Throw / Boulder Toss Q AA AA Hyper / Wallop W Hop / Crunch E

When: An enemy is within boomerang range.

Boomerang Throw damages and slows; catch it to reduce its cooldown; Hyper adds damage and speed; Hop repositions you.

The transformation

Hyper / Wallop W Hop / Crunch E Boomerang Throw / Boulder Toss Q GNAR! R

When: Your Rage gauge is full.

Your next ability transforms you into Mega Gnar: Wallop stuns, Crunch deals area damage.

The team engage

GNAR! R

When: Enemies are near a wall.

GNAR! knocks all nearby enemies in the targeted direction with damage and a slow; if they hit a wall, they are stunned and take bonus damage.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Boomerang Throw / Boulder Toss 16/14.5/13/11.5/10 — 1100
W · Hyper / Wallop 7 — 0
E · Hop / Crunch 22/19.5/17/14.5/12 — 475
R · GNAR! 90/60/30 — 590
Official ability descriptions
Rage Gene
PassiveRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
Boomerang Throw / Boulder Toss
QBoomerang Throw / Boulder Toss
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Hyper / Wallop
WHyper / Wallop
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Hop / Crunch
EHop / Crunch
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
GNAR!
RGNAR!
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Skill order

Max order: Q > W > E44.7% · 76 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 82 games).

Riot's official tips for playing Gnar

How to play around Gnar's combos

Frequently asked questions

What is Gnar's main combo?

Harassment: Q › AA › W › E. An enemy is within boomerang range. Boomerang Throw damages and slows; catch it to reduce its cooldown; Hyper adds damage and speed; Hop repositions you.

Which ability should I max first on Gnar?

The most-played max order is Q > W > E (76 games, 44.7% win rate).

What is the cooldown of Gnar's ultimate?

GNAR! has a 90/60/30 second cooldown depending on its rank.

Build, runes and counters: full Gnar guide · every champion's combos · tier list