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Heimerdinger
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Heimerdinger combos

the Revered Inventor

4 Heimerdinger combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Heimerdinger combos

Written guide · based on the official ability texts

The siege

H-28 G Evolution Turret Q H-28 G Evolution Turret Q Hextech Micro-Rockets W

When: You want to push or defend.

H-28G Evolution Turret deploys a turret with a piercing laser; the Micro-Rockets converge toward your cursor at long range.

The stun

H-28 G Evolution Turret Q CH-2 Electron Storm Grenade E Hextech Micro-Rockets W

When: An enemy approaches your turrets.

CH-2 Electron Storm Grenade stuns the units hit directly and slows nearby ones; your turrets deal damage.

The upgraded ability

UPGRADE!!! R CH-2 Electron Storm Grenade E

When: A decisive fight begins.

UPGRADE!!! gives boosted effects on your next spell: choose it according to the situation.

Objective defense

H-28 G Evolution Turret Q H-28 G Evolution Turret Q UPGRADE!!! R CH-2 Electron Storm Grenade E Hextech Micro-Rockets W

When: Your team is defending a point.

Deploy two turrets, UPGRADE!!! empowers your next ability, the Electron Storm Grenade stuns and slows, the Micro-Rockets converge toward your cursor.

Role in team fights

Heimerdinger turns a corridor or an objective into a defended zone: turrets placed in advance, the Electron Storm Grenade to stun, Micro-Rockets for range. UPGRADE!!! on the right ability often decides the fight.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · H-28 G Evolution Turret 1 20 Mana 350
W · Hextech Micro-Rockets 11/10/9/8/7 50/60/70/80/90 Mana 1325
E · CH-2 Electron Storm Grenade 11 85 Mana 970
R · UPGRADE!!! 100/85/70 100 Mana 1
Official ability descriptions
Hextech Affinity
PassiveHextech Affinity
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
H-28 G Evolution Turret
QH-28 G Evolution Turret
Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
Hextech Micro-Rockets
WHextech Micro-Rockets
Heimerdinger fires long-range rockets that converge on his cursor.
CH-2 Electron Storm Grenade
ECH-2 Electron Storm Grenade
Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
UPGRADE!!!
RUPGRADE!!!
Heimerdinger invents an upgrade, causing his next spell to have increased effects.

Skill order

Max order: Q > W > E52.2% · 23 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 31 games).

Riot's official tips for playing Heimerdinger

How to play around Heimerdinger's combos

Frequently asked questions

What is Heimerdinger's main combo?

The siege: Q › Q › W. You want to push or defend. H-28G Evolution Turret deploys a turret with a piercing laser; the Micro-Rockets converge toward your cursor at long range.

Which ability should I max first on Heimerdinger?

The most-played max order is Q > W > E (23 games, 52.2% win rate).

What is the cooldown of Heimerdinger's ultimate?

UPGRADE!!! has a 100/85/70 second cooldown depending on its rank.

Build, runes and counters: full Heimerdinger guide · every champion's combos · tier list