Heimerdinger, the Revered Inventor, is a mage and support champion that is demanding to master. Across our 152 analysed ranked games, Heimerdinger is mostly played in Top (100% of its games), with a 52.0% win rate in that role. Heimerdinger's damage is mostly magic (93%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (53.4% to 54.0%): a reliable pick in every phase of the game.
Average KDA
5.0 / 6.3 / 5.0
ratio 1.6
Damage / min
1006
CS / min
7.5
Gold / min
418
Kill participation
32%
Vision / min
0.84
Averages measured over 152 Top games played with Heimerdinger, from our ranked Solo/Duo data collection.
Combos and how to play
Written guide · based on the official ability texts
Heimerdinger is a turret mage: his passive gives him speed near allied or deployed turrets. H-28G Evolution Turret places a turret with a piercing laser, Hextech Micro-Rockets converge toward his cursor, CH-2 Electron Storm Grenade stuns and slows, and UPGRADE!!! boosts the effects of his next spell.
Heimerdinger's strengths
His turrets deal continuous damage and help control an area or a lane.
CH-2 Electron Storm Grenade stuns the units hit directly and slows nearby ones.
UPGRADE!!! boosts the effects of his next spell.
Heimerdinger's weaknesses
His power depends on his turrets: far from them, he is vulnerable.
Not very mobile outside his speed near turrets.
The Grenade and Micro-Rockets have long cooldowns.
Role in team fights
Heimerdinger turns a corridor or an objective into a defended zone: turrets placed in advance, the Electron Storm Grenade to stun, Micro-Rockets for range. UPGRADE!!! on the right ability often decides the fight.
The siege
Q›Q›W
When: You want to push or defend.
H-28G Evolution Turret deploys a turret with a piercing laser; the Micro-Rockets converge toward your cursor at long range.
The stun
Q›E›W
When: An enemy approaches your turrets.
CH-2 Electron Storm Grenade stuns the units hit directly and slows nearby ones; your turrets deal damage.
The upgraded ability
R›E
When: A decisive fight begins.
UPGRADE!!! gives boosted effects on your next spell: choose it according to the situation.
Objective defense
Q›Q›R›E›W
When: Your team is defending a point.
Deploy two turrets, UPGRADE!!! empowers your next ability, the Electron Storm Grenade stuns and slows, the Micro-Rockets converge toward your cursor.
Laning phase
Deploy turrets to control the lane. The turret deals 50% damage to enemy turrets.
Common mistakes
Fighting far from your turrets.
Casting the upgrade with no clear spell to boost.
Placing turrets with no protection.
Riot's official tips for playing Heimerdinger
Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
Build, runes and summoner spells
The most-played core build is Blackfire Torch, Zhonya's Hourglass, and Liandry's Torment (20 games, 55.0% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
Which items to build against the enemy team?
We sort every game by the enemy team's damage. These are Heimerdinger's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.