Ornn, The Fire below the Mountain, is a tank champion of medium difficulty. Across our 442 analysed ranked games, Ornn is mostly played in Top (100% of its games), with a 59.1% win rate in that role: tier S among Top champions (#2 of 48, ranked by win rate). Ornn's damage is mostly magic (64%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 66.7% in long games (over 35 min, 63 games) versus 51.5% in short games (under 25 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 442 Top games played with Ornn, from our ranked Solo/Duo data collection.
Ornn is a forge tank: he increases all his armor and magic resistance bonuses, and can forge non-consumable items anywhere on the map using gold. Volcanic Rupture slows, Bellows Breath makes enemies brittle, Searing Charge knocks up against terrain, and Call of the Forge God summons an elemental that charges toward him.
When: An enemy is within range.
Volcanic Rupture slows and forms a column of lava, Bellows Breath makes the enemies hit by the last flame brittle.
When: An enemy is near a wall.
Searing Charge damages those you cross and creates a shockwave that knocks up if you hit terrain.
See all 3 Ornn combos: key order, when to cast them, cooldowns →
Bellows Breath: the last flame makes enemies brittle. You can forge items without going back to base.
The most-played core build is Sunfire Aegis, Thornmail, and Jak'Sho, The Protean (13 games, 53.8% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 67 games).
At 10 min: 3338 gold, 69 CS, 4801 XP. At 15 min: 5202 gold, 109 CS, 8329 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Ornn's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Hollow Radiance: 57.5% win rate, +4 points versus its usual win rate.
The item that stands out most is Unending Despair: 66.7% win rate, +5 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Ornn's matchups.
| Measure | Ornn | Top average | Gap |
|---|---|---|---|
| Gold at 10 min | 3338 | 3580 | −242 |
| CS at 10 min | 69 | 71 | −2 |
| XP at 10 min | 4801 | 4754 | +47 |
| Gold at 15 min | 5202 | 5655 | −453 |
| CS at 15 min | 109 | 111 | −2 |
| XP at 15 min | 8329 | 8297 | +32 |
Measured over 67 Ornn games with a timeline; the average covers 82 champions played Top in our ranked games.
Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
The most-played core build is Sunfire Aegis, Thornmail, and Jak'Sho, The Protean (13 games, 53.8% win rate).
Win rate varies with game length: 66.7% in long games (over 35 min, 63 games) versus 51.5% in short games (under 25 min).
The most-played rune page uses Grasp of the Undying with the Sorcery secondary tree (169 games, 64.5% win rate).
Full Ornn page · League of Legends tier list · All champion guides