Anivia, the Cryophoenix, is a mage champion that is demanding to master. Across our 622 analysed ranked games, Anivia is mostly played in Mid (57% of its games), and more rarely in Top (31%) and as Support (12%), with a 52.3% win rate in that role: tier C among Mid champions (#33 of 42, ranked by win rate). Anivia's damage is mostly magic (88%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (49.5% to 53.5%): a reliable pick in every phase of the game.
Updated Oct 10 2026 · Patch 26.21
Averages measured over 352 Mid games played with Anivia, from our ranked Solo/Duo data collection.
Anivia is an area-control mage: Flash Frost freezes and damages everything in its path then stuns when it explodes, Crystallize creates an impassable wall of ice, and Glacial Storm damages and slows over an area. Her passive makes her be reborn as an egg with full health when she takes lethal damage.
When: An enemy is within Flash Frost range.
Flash Frost freezes and damages everything in its path, then explodes, stunning nearby enemies; Frostbite deals double damage to a recently hit target.
When: Enemies are advancing on your team.
Crystallize blocks the path for a short time before melting; place Glacial Storm to damage and slow those waiting.
See all 3 Anivia combos: key order, when to cast them, cooldowns →
Frostbite deals double damage if the target was recently hit by Flash Frost or a fully grown Glacial Storm. Use Crystallize to block a path or protect an ally.
The most-played core build is Malignance, Zhonya's Hourglass, and Rod of Ages (49 games, 69.4% win rate), usually with Swiftmarch (48.1% over 129 games).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 59 games).
At 10 min: 3786 gold, 80 CS, 5052 XP. At 15 min: 5955 gold, 122 CS, 7826 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Anivia's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Malignance: 74.5% win rate, +13 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Anivia's matchups.
| Measure | Anivia | Mid average | Gap |
|---|---|---|---|
| Gold at 10 min | 3786 | 3783 | +3 |
| CS at 10 min | 80 | 77 | +3 |
| XP at 10 min | 5052 | 4838 | +214 |
| Gold at 15 min | 5955 | 5945 | +9 |
| CS at 15 min | 122 | 117 | +6 |
| XP at 15 min | 7826 | 7477 | +349 |
Measured over 59 Anivia games with a timeline; the average covers 72 champions played Mid in our ranked games.
Best result: medium-length (25 to 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Anivia games.
The most-played core build is Malignance, Zhonya's Hourglass, and Rod of Ages (49 games, 69.4% win rate), usually with Swiftmarch (48.1% over 129 games).
Win rate stays steady whatever the game length (49.5% to 53.5%): a reliable pick in every phase of the game.
The most-played rune page uses Electrocute with the Precision secondary tree (125 games, 51.2% win rate).
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