Ahri, the Nine-Tailed Fox, is a mage and assassin champion of medium difficulty. Across our 1219 analysed ranked games, Ahri is mostly played in Mid (96% of its games), with a 50.4% win rate in that role: tier B among Mid champions (#15 of 42, ranked by win rate). Ahri's damage is mostly magic (72%): magic resistance items are therefore effective against this champion. 21% of that damage is true damage and therefore ignores resistances. Win rate varies with game length: 53.2% in long games (over 35 min, 141 games) versus 47.7% in short games (under 25 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 1166 Mid games played with Ahri, from our ranked Solo/Duo data collection.
Ahri is a mobile mage who wins games by catching an isolated enemy with Charm and burning them down before they can react. Orb of Deception deals magic damage on the way out and true damage on the way back, which keeps it effective even against targets stacking magic resistance. Her ultimate gives her three dashes and can be recast when she takes part in a takedown: she is at her best when she chains kills, and at her worst when she engages badly, because without her ultimate her survivability is very limited.
When: An enemy is within Charm range and no minion blocks the path.
Cast Charm first: it interrupts the target's movement abilities and makes them walk toward you, which guarantees the rest lands. Follow up with Orb of Deception, then Fox-Fire, whose fireballs lock on and attack nearby enemies while you reposition.
When: The target is too far for a direct Charm, or you want to close the distance at once.
Spirit Rush opens the way: it brings you closer, lets you land Charm, helps you hit twice with Orb of Deception and puts you in range of Fox-Fire. Keep a recast in reserve, since the ultimate can be cast up to three times.
See all 3 Ahri combos: key order, when to cast them, cooldowns →
Early on, poke with Orb of Deception at maximum range and only spend Fox-Fire to finish a target or get out. The mana cost of Orb of Deception rises with each level, so check your mana bar before trading. Your passive heals you after 9 minion kills, so farming cleanly makes up for part of the enemy's harassment.
The most-played core build is Malignance, Zhonya's Hourglass, and Shadowflame (101 games, 53.5% win rate), usually with Spellslinger's Shoes (52.7% over 569 games).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 129 games).
At 10 min: 3721 gold, 78 CS, 4907 XP. At 15 min: 5715 gold, 117 CS, 7427 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Ahri's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Blackfire Torch: 56.9% win rate, +5 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Rabadon's Deathcap: 59.7% win rate, +3 points versus its usual win rate.
Locke has the edge in 68% of the 19 Mid duels against Ahri. See the Locke guide.
Viktor has the edge in 67% of the 24 Mid duels against Ahri. See the Viktor guide.
Twisted Fate has the edge in 61% of the 23 Mid duels against Ahri. See the Twisted Fate guide.
Veigar has the edge in 60% of the 20 Mid duels against Ahri. See the Veigar guide.
Galio has the edge in 58% of the 19 Mid duels against Ahri. See the Galio guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Ahri's matchups.
| Measure | Ahri | Mid average | Gap |
|---|---|---|---|
| Gold at 10 min | 3721 | 3783 | −62 |
| CS at 10 min | 78 | 77 | +1 |
| XP at 10 min | 4907 | 4838 | +68 |
| Gold at 15 min | 5715 | 5945 | −231 |
| CS at 15 min | 117 | 117 | +1 |
| XP at 15 min | 7427 | 7477 | −50 |
Measured over 129 Ahri games with a timeline; the average covers 72 champions played Mid in our ranked games.
Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Ahri games.
The most-played core build is Malignance, Zhonya's Hourglass, and Shadowflame (101 games, 53.5% win rate), usually with Spellslinger's Shoes (52.7% over 569 games).
Ahri's toughest matchups in Mid are Locke (31.6% win rate over 19 games), Viktor (33.3% win rate over 24 games), and Twisted Fate (39.1% win rate over 23 games).
Ahri posts its best win rates against Yone (63.9%), Katarina (60.0%), and Zed (58.1%).
Win rate varies with game length: 53.2% in long games (over 35 min, 141 games) versus 47.7% in short games (under 25 min).
The most-played rune page uses Electrocute with the Sorcery secondary tree (852 games, 50.7% win rate).
Full Ahri page · League of Legends tier list · All champion guides