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Ahri
Combos · Mid

Ahri combos

the Nine-Tailed Fox

3 Ahri combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Ahri combos

Written guide · based on the official ability texts

The basic combo (pick)

Charm E Orb of Deception Q Fox-Fire W

When: An enemy is within Charm range and no minion blocks the path.

Cast Charm first: it interrupts the target's movement abilities and makes them walk toward you, which guarantees the rest lands. Follow up with Orb of Deception, then Fox-Fire, whose fireballs lock on and attack nearby enemies while you reposition.

The ultimate engage

Spirit Rush R Charm E Orb of Deception Q Fox-Fire W

When: The target is too far for a direct Charm, or you want to close the distance at once.

Spirit Rush opens the way: it brings you closer, lets you land Charm, helps you hit twice with Orb of Deception and puts you in range of Fox-Fire. Keep a recast in reserve, since the ultimate can be cast up to three times.

The team-fight clean-up

Charm E Spirit Rush R Spirit Rush R Spirit Rush R

When: The fight is going your way and you are chasing the last enemies.

Charm the first runner, then chain Spirit Rush recasts: Ahri gains more by taking part in enemy champion takedowns. Keep the last one to get back to your team if the fight turns.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Orb of Deception 7 55/65/75/85/95 Mana 970
W · Fox-Fire 9/8/7/6/5 30 Mana 700
E · Charm 12 60 Mana 975
R · Spirit Rush 140/120/100 100 Mana 450
Official ability descriptions
Essence Theft
PassiveEssence Theft
After killing 9 minions or monsters, Ahri heals.
After taking down an enemy champion, Ahri heals for a greater amount.
Orb of Deception
QOrb of Deception
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire
WFox-Fire
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Charm
ECharm
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Spirit Rush
RSpirit Rush
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.

Skill order

Max order: Q > W > E50.0% · 98 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 129 games).

Riot's official tips for playing Ahri

How to play around Ahri's combos

Frequently asked questions

What is Ahri's main combo?

The basic combo (pick): E › Q › W. An enemy is within Charm range and no minion blocks the path. Cast Charm first: it interrupts the target's movement abilities and makes them walk toward you, which guarantees the rest lands. Follow up with Orb of Deception, then Fox-Fire, whose fireballs lock on and attack nearby enemies while you reposition.

Which ability should I max first on Ahri?

The most-played max order is Q > W > E (98 games, 50.0% win rate).

What is the cooldown of Ahri's ultimate?

Spirit Rush has a 140/120/100 second cooldown depending on its rank.

Build, runes and counters: full Ahri guide · every champion's combos · tier list