3 Ahri combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within Charm range and no minion blocks the path.
Cast Charm first: it interrupts the target's movement abilities and makes them walk toward you, which guarantees the rest lands. Follow up with Orb of Deception, then Fox-Fire, whose fireballs lock on and attack nearby enemies while you reposition.
When: The target is too far for a direct Charm, or you want to close the distance at once.
Spirit Rush opens the way: it brings you closer, lets you land Charm, helps you hit twice with Orb of Deception and puts you in range of Fox-Fire. Keep a recast in reserve, since the ultimate can be cast up to three times.
When: The fight is going your way and you are chasing the last enemies.
Charm the first runner, then chain Spirit Rush recasts: Ahri gains more by taking part in enemy champion takedowns. Keep the last one to get back to your team if the fight turns.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 7 | 55/65/75/85/95 Mana | 970 | |
| 9/8/7/6/5 | 30 Mana | 700 | |
| 12 | 60 Mana | 975 | |
| 140/120/100 | 100 Mana | 450 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 129 games).
The basic combo (pick): E › Q › W. An enemy is within Charm range and no minion blocks the path. Cast Charm first: it interrupts the target's movement abilities and makes them walk toward you, which guarantees the rest lands. Follow up with Orb of Deception, then Fox-Fire, whose fireballs lock on and attack nearby enemies while you reposition.
The most-played max order is Q > W > E (98 games, 50.0% win rate).
Spirit Rush has a 140/120/100 second cooldown depending on its rank.
Build, runes and counters: full Ahri guide · every champion's combos · tier list