Diana, Scorn of the Moon, is a fighter and assassin champion of medium difficulty. Across our 606 analysed ranked games, Diana is mostly played in the Jungle (54% of its games), and more rarely in Mid (46%), with a 49.1% win rate in that role: tier B among Jungle champions (#30 of 48, ranked by win rate). Diana's damage is mostly magic (81%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (48.0% to 49.5%): a reliable pick in every phase of the game.
Average KDA
7.3 / 6.3 / 8.1
ratio 2.5
Damage / min
750
CS / min
7.4
Gold / min
463
Kill participation
50%
Vision / min
0.91
Averages measured over 328 Jungle games played with Diana, from our ranked Solo/Duo data collection.
Combos and how to play
Written guide · based on the official ability texts
Diana is a fighter-assassin whose passive strikes in an area every third hit and raises her attack speed for 5 seconds after each ability. Crescent Strike reveals with Moonlight, Lunar Rush has no cooldown on an affected enemy, and Moonfall pulls in all nearby enemies.
The basic combo
Q›E›W›AAAA
When: An enemy is within Crescent range.
Crescent Strike applies Moonlight, Lunar Rush dashes you onto the affected target with no delay, Pale Cascade gives damage and a shield, your attacks benefit from the attack speed.
The team engage
R›W›Q›E
When: Several enemies are grouped.
Moonfall reveals and pulls in nearby enemies then slows them; if you pull in a champion, the moonlight falls on you with damage increased per secondary target.
The chase
E›Q›E
When: You are chasing marked enemies.
Lunar Rush has no cooldown on an enemy affected by Moonlight; every other enemy loses the effect, even if not targeted.
Laning phase
Hit with Crescent Strike: Moonlight lets Lunar Rush reset. Pale Cascade gives you a shield; empowered if all three orbs explode.
Common mistakes
Casting Lunar Rush on a target without Moonlight.
Using the ultimate with no champion to pull in.
Forgetting that Lunar Rush removes Moonlight from other enemies.
Riot's official tips for playing Diana
Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Build, runes and summoner spells
The most-played core build is Dusk and Dawn, Zhonya's Hourglass, and Riftmaker (73 games, 56.2% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
Which items to build against the enemy team?
We sort every game by the enemy team's damage. These are Diana's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Rabadon's Deathcap: 75.0% win rate, +6 points versus its usual win rate.
Counters and matchups
How to play against Diana
Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Riot's official tips.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Diana's matchups.
Abilities
PassiveMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
RMoonfall
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Frequently asked questions
What is the best build for Diana?
The most-played core build is Dusk and Dawn, Zhonya's Hourglass, and Riftmaker (73 games, 56.2% win rate).
What game length suits Diana best?
Win rate stays steady whatever the game length (48.0% to 49.5%): a reliable pick in every phase of the game.
Which runes should I play on Diana?
The most-played rune page uses Conqueror with the Inspiration secondary tree (228 games, 47.8% win rate).