Diana, Scorn of the Moon, is a fighter and assassin champion of medium difficulty. Across our 606 analysed ranked games, Diana is mostly played in the Jungle (54% of its games), and more rarely in Mid (46%), with a 49.1% win rate in that role: tier B among Jungle champions (#21 of 48, ranked by win rate). Diana's damage is mostly magic (81%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (48.0% to 49.5%): a reliable pick in every phase of the game.
Updated Oct 10 2026 · Patch 26.22
Averages measured over 328 Jungle games played with Diana, from our ranked Solo/Duo data collection.
Diana is a fighter-assassin whose passive strikes in an area every third hit and raises her attack speed for 5 seconds after each ability. Crescent Strike reveals with Moonlight, Lunar Rush has no cooldown on an affected enemy, and Moonfall pulls in all nearby enemies.
When: An enemy is within Crescent range.
Crescent Strike applies Moonlight, Lunar Rush dashes you onto the affected target with no delay, Pale Cascade gives damage and a shield, your attacks benefit from the attack speed.
When: Several enemies are grouped.
Moonfall reveals and pulls in nearby enemies then slows them; if you pull in a champion, the moonlight falls on you with damage increased per secondary target.
See all 3 Diana combos: key order, when to cast them, cooldowns →
Hit with Crescent Strike: Moonlight lets Lunar Rush reset. Pale Cascade gives you a shield; empowered if all three orbs explode.
The most-played core build is Dusk and Dawn, Zhonya's Hourglass, and Riftmaker (73 games, 56.2% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 55 games).
At 10 min: 4176 gold, 75 CS, 4154 XP. At 15 min: 6563 gold, 114 CS, 6983 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Diana's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Hextech Rocketbelt: 65.4% win rate, +11 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Rabadon's Deathcap: 75.0% win rate, +6 points versus its usual win rate.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Diana's matchups.
| Measure | Diana | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 4176 | 4023 | +152 |
| CS at 10 min | 75 | 69 | +6 |
| XP at 10 min | 4154 | 3898 | +256 |
| Gold at 15 min | 6563 | 6322 | +240 |
| CS at 15 min | 114 | 106 | +8 |
| XP at 15 min | 6983 | 6602 | +381 |
Measured over 55 Diana games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: medium-length (25 to 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Diana games.
The most-played core build is Dusk and Dawn, Zhonya's Hourglass, and Riftmaker (73 games, 56.2% win rate).
Win rate stays steady whatever the game length (48.0% to 49.5%): a reliable pick in every phase of the game.
The most-played rune page uses Conqueror with the Inspiration secondary tree (228 games, 47.8% win rate).
Full Diana page · League of Legends tier list · All champion guides