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Diana
Guide · Jungle

Diana Guide

Scorn of the Moon
Fighter
Assassin
Tier B Jungle

Diana, Scorn of the Moon, is a fighter and assassin champion of medium difficulty. Across our 606 analysed ranked games, Diana is mostly played in the Jungle (54% of its games), and more rarely in Mid (46%), with a 49.1% win rate in that role: tier B among Jungle champions (#21 of 48, ranked by win rate). Diana's damage is mostly magic (81%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (48.0% to 49.5%): a reliable pick in every phase of the game.

Updated Oct 10 2026 · Patch 26.22

Average KDA
7.3 / 6.3 / 8.1
ratio 2.5
Damage / min
750
CS / min
7.4
Gold / min
463
Kill participation
50%
Vision / min
0.91

Averages measured over 328 Jungle games played with Diana, from our ranked Solo/Duo data collection.

How to play and combo preview

Written guide · based on the official ability texts

Diana is a fighter-assassin whose passive strikes in an area every third hit and raises her attack speed for 5 seconds after each ability. Crescent Strike reveals with Moonlight, Lunar Rush has no cooldown on an affected enemy, and Moonfall pulls in all nearby enemies.

The basic combo
Crescent Strike Q Lunar Rush E Pale Cascade W AA AA

When: An enemy is within Crescent range.

Crescent Strike applies Moonlight, Lunar Rush dashes you onto the affected target with no delay, Pale Cascade gives damage and a shield, your attacks benefit from the attack speed.

The team engage
Moonfall R Pale Cascade W Crescent Strike Q Lunar Rush E

When: Several enemies are grouped.

Moonfall reveals and pulls in nearby enemies then slows them; if you pull in a champion, the moonlight falls on you with damage increased per secondary target.

See all 3 Diana combos: key order, when to cast them, cooldowns →

Laning phase

Hit with Crescent Strike: Moonlight lets Lunar Rush reset. Pale Cascade gives you a shield; empowered if all three orbs explode.

Common mistakes

Riot's official tips for playing Diana

Build, runes and summoner spells

The most-played core build is Dusk and Dawn, Zhonya's Hourglass, and Riftmaker (73 games, 56.2% win rate).

73 games · 56.2%
30 games · 63.3%
29 games · 58.6%

Skill order

Max order : Q > W > E51.0% · 51 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 55 games).

Starting items

Laning phase (averages)

At 10 min: 4176 gold, 75 CS, 4154 XP. At 15 min: 6563 gold, 114 CS, 6983 XP.

Summoner spells

FlashSmite Flash + Smite49.1% · 328 games

Most-played runes

Conqueror
Conqueror + Inspiration
47.8% · 228 games
Primary tree · Precision
Triumph100%
Legend: Alacrity95%
Coup de Grace76%
Secondary tree · Inspiration
Cosmic Insight97%
Magical Footwear93%
Shards
Attack speed97%
Adaptive force100%
Health scaling90%
Conqueror
Conqueror + Domination
52.8% · 53 games
Primary tree · Precision
Triumph100%
Legend: Alacrity98%
Coup de Grace98%
Secondary tree · Domination
Sudden Impact100%
Treasure Hunter87%
Shards
Attack speed100%
Adaptive force100%
Health scaling94%
Electrocute
Electrocute + Sorcery
52.0% · 25 games
Primary tree · Domination
Sudden Impact100%
Grisly Mementos96%
Treasure Hunter88%
Secondary tree · Sorcery
Manaflow Band84%
Scorch80%
Shards
Adaptive force96%
Adaptive force100%
Health scaling96%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Diana's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team50.5% · 93 games
At least 50% of their damage is magic

The item that stands out most is Hextech Rocketbelt: 65.4% win rate, +11 points versus its usual win rate.

Mostly physical-damage enemy team47.6% · 84 games
Less than 35% of their damage is magic

No item clearly stands out in this situation: the usual build remains the reference.

Balanced enemy team49.0% · 151 games
Mixed physical and magic damage
Dusk and Dawn 51.4% ▲
Riftmaker 51.1%
Shadowflame 56.2% ▲
Nashor's Tooth 44.8% ▼

The item that stands out most is Rabadon's Deathcap: 75.0% win rate, +6 points versus its usual win rate.

Counters and matchups

How to play against Diana

Riot's official tips.

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Diana's matchups.

Diana Jungle: what our games say

Laning phase against the Jungle average

MeasureDianaJungle averageGap
Gold at 10 min41764023+152
CS at 10 min7569+6
XP at 10 min41543898+256
Gold at 15 min65636322+240
CS at 15 min114106+8
XP at 15 min69836602+381

Measured over 55 Diana games with a timeline; the average covers 69 champions played Jungle in our ranked games.

Win rate by game length

short under 25 min48.8 %82 games
medium-length 25 to 35 min49.5 %196 games
long over 35 min48.0 %50 games

Best result: medium-length (25 to 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.

Diana in another role

RoleGamesWin rateCS/minGold/minMost-built items
Mid27852.9 %7.0447ShadowflameStormsurgeZhonya's Hourglass

Roles where we have at least 40 Diana games.

Abilities

Moonsilver Blade
PassiveMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Lunar Rush
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Moonfall
RMoonfall
Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Other Jungle champions to know

Most played

Lee Sin50.1 %Graves49.2 %Qiyana51.4 %Viego47.2 %Jarvan IV50.4 %Hecarim49.2 %Talon51.2 %Sylas50.2 %

Strongest (at least 100 games)

Rek'Sai58.7 %Quinn56.9 %Briar55.4 %Kayn54.3 %Shaco53.4 %Nidalee53.3 %Vi53.0 %Rammus52.9 %

Frequently asked questions

What is the best build for Diana?

The most-played core build is Dusk and Dawn, Zhonya's Hourglass, and Riftmaker (73 games, 56.2% win rate).

What game length suits Diana best?

Win rate stays steady whatever the game length (48.0% to 49.5%): a reliable pick in every phase of the game.

Which runes should I play on Diana?

The most-played rune page uses Conqueror with the Inspiration secondary tree (228 games, 47.8% win rate).

Full Diana page · League of Legends tier list · All champion guides