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Diana
Champion

Diana

Scorn of the Moon
Fighter
Assassin
Full Diana guideCombos, build, counters and items by enemy team →

Lore

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Abilities

Moonsilver Blade
PassiveMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cooldown : 8/7.5/7/6.5/6s Cost : 50 Mana Range : 900
Pale Cascade
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cooldown : 15/13.5/12/10.5/9s Cost : 40/45/50/55/60 Mana Range : 800
Lunar Rush
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Cooldown : 22/20/18/16/14s Cost : 40/45/50/55/60 Mana Range : 825
Moonfall
RMoonfall
Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Cooldown : 100/90/80s Cost : 100 Mana Range : 475

Difficulty profile

Attack
7/10
Defense
6/10
Magic
8/10
Difficulty
4/10

Base stats (level 1)

Health
640
HP regen (/5s)
6.5
Mana
375
Armor
31
Magic resist
32
Attack damage
57
Attack speed
0.625
Movement speed
345
Range
150

Role distribution

Mid
1.4% pick
50.4% WR
Jungle
1.4% pick
50.9% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
301 63.6% 51.5%
213 45.0% 52.1%
192 40.6% 52.1%
182 38.5% 51.1%
175 37.0% 52.0%
155 32.8% 51.6%
140 29.6% 50.7%
135 28.5% 52.6%
126 26.6% 42.9%
126 26.6% 51.6%
120 25.4% 59.2%
113 23.9% 52.2%
102 21.6% 50.0%
100 21.1% 47.0%
87 18.4% 58.6%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Conqueror Inspiration Conqueror — Inspiration
161 34.0% 49.7%
Electrocute Resolve Electrocute — Resolve
99 20.9% 51.5%
Electrocute Sorcery Electrocute — Sorcery
69 14.6% 50.7%
Stormraider's Surge Resolve Stormraider's Surge — Resolve
48 10.2% 50.0%
Conqueror Domination Conqueror — Domination
26 5.5% 73.1%
Conqueror Resolve Conqueror — Resolve
17 3.6% 23.5%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Mid 13 53.8%
Mid 13 61.5%
Jungle 13 53.8%
See all counters →