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Teamfight Tactics League of Legends
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Yone
Champion

Yone

the Unforgotten
Fighter
Assassin

Lore

In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.

Abilities

Way of the Hunter
PassiveWay of the Hunter
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Mortal Steel
QMortal Steel
Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Cooldown : 4s Range : 450
Spirit Cleave
WSpirit Cleave
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
Cooldown : 14s Range : 700
Soul Unbound
ESoul Unbound
Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
Cooldown : 22/19/16/13/10s Range : 25000
Fate Sealed
RFate Sealed
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
Cooldown : 120/100/80s Range : 1000

Difficulty profile

Attack
8/10
Defense
4/10
Magic
4/10
Difficulty
8/10

Base stats (level 1)

Health
620
HP regen (/5s)
7.5
Flow
500
Armor
33
Magic resist
32
Attack damage
62
Attack speed
0.625
Movement speed
345
Range
175

Role distribution

Mid
3.9% pick
46.9% WR
Top
3.6% pick
47.4% WR
ADC
0.3% pick
56.8% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
822 69.2% 50.4%
820 69.0% 47.2%
574 48.3% 45.1%
543 45.7% 46.0%
509 42.9% 54.4%
500 42.1% 46.6%
496 41.8% 47.6%
397 33.4% 48.4%
220 18.5% 38.2%
218 18.4% 56.0%
210 17.7% 53.3%
206 17.3% 37.9%
154 13.0% 42.2%
142 11.9% 50.0%
141 11.9% 48.9%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Lethal Tempo Resolve Lethal Tempo — Resolve
976 82.2% 48.2%
Fleet Footwork Resolve Fleet Footwork — Resolve
159 13.4% 45.9%
Conqueror Resolve Conqueror — Resolve
21 1.8% 38.1%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
34 50.0%
31 35.5%
30 73.3%
26 46.2%
25 44.0%
21 42.9%
20 20.0%
19 47.4%
18 44.4%
18 50.0%
16 50.0%
16 56.2%
14 35.7%
14 64.3%
12 41.7%
Top
ChampionGamesWinrate
23 39.1%
23 39.1%
20 45.0%
18 61.1%
18 44.4%
17 58.8%
16 31.2%
15 40.0%
15 40.0%
14 64.3%
14 50.0%
14 71.4%
13 46.2%
13 46.2%
13 38.5%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.