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Graves
Champion

Graves

the Outlaw
Marksman
Full Graves guideCombos, build, counters and items by enemy team →

Lore

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.

Abilities

New Destiny
PassiveNew Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
End of the Line
QEnd of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Cooldown : 13/11.25/9.5/7.75/6s Cost : 80 Mana Range : 925
Smoke Screen
WSmoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Cooldown : 26/24/22/20/18s Cost : 70/75/80/85/90 Mana Range : 950
Quickdraw
EQuickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Cooldown : 16/15/14/13/12s Cost : 40 Mana Range : 425
Collateral Damage
RCollateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Cooldown : 100/80/60s Cost : 100 Mana Range : 1000

Difficulty profile

Attack
8/10
Defense
5/10
Magic
3/10
Difficulty
3/10

Base stats (level 1)

Health
625
HP regen (/5s)
8.0
Mana
325
Armor
33
Magic resist
33
Attack damage
66
Attack speed
0.475
Movement speed
340
Range
425

Role distribution

Jungle
4.4% pick
48.9% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
613 83.9% 49.6%
579 79.2% 51.6%
510 69.8% 50.4%
329 45.0% 55.3%
259 35.4% 56.8%
201 27.5% 65.7%
197 27.0% 46.2%
176 24.1% 56.8%
159 21.8% 42.8%
132 18.1% 46.2%
127 17.4% 36.2%
104 14.2% 44.2%
99 13.5% 39.4%
98 13.4% 53.1%
91 12.4% 45.1%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Dark Harvest Precision Dark Harvest — Precision
388 53.1% 48.7%
Fleet Footwork Inspiration Fleet Footwork — Inspiration
254 34.8% 50.8%
Fleet Footwork Domination Fleet Footwork — Domination
51 7.0% 51.0%
Dark Harvest Inspiration Dark Harvest — Inspiration
19 2.6% 31.6%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Jungle 72 54.2%
Jungle 33 54.5%
Jungle 32 34.4%
See all counters →