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Teamfight Tactics League of Legends
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Kha'Zix
Champion

Kha'Zix

the Voidreaver
Assassin

Lore

The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.

Abilities

Unseen Threat
PassiveUnseen Threat
Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.
Taste Their Fear
QTaste Their Fear
Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.
Cooldown : 4s Cost : 20 Mana Range : 325
Void Spike
WVoid Spike
Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.
Cooldown : 9s Cost : 55/60/65/70/75 Mana Range : 1000
Leap
ELeap
Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.
Cooldown : 20/18/16/14/12s Cost : 50 Mana Range : 700
Void Assault
RVoid Assault
Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.
Cooldown : 100/85/70s Cost : 100 Mana Range : 25000

Difficulty profile

Attack
9/10
Defense
4/10
Magic
3/10
Difficulty
6/10

Base stats (level 1)

Health
643
HP regen (/5s)
7.5
Mana
327
Armor
32
Magic resist
32
Attack damage
60
Attack speed
0.668
Movement speed
345
Range
125

Role distribution

Jungle
3.0% pick
48.6% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
379 81.7% 49.1%
363 78.2% 49.3%
289 62.3% 50.9%
234 50.4% 48.7%
180 38.8% 55.0%
176 37.9% 56.8%
172 37.1% 46.5%
165 35.6% 33.9%
88 19.0% 52.3%
86 18.5% 43.0%
70 15.1% 57.1%
65 14.0% 43.1%
61 13.2% 36.1%
55 11.8% 49.1%
50 10.8% 46.0%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
First Strike Domination First Strike — Domination
182 39.2% 50.0%
Stormraider's Surge Inspiration Stormraider's Surge — Inspiration
131 28.2% 47.3%
Dark Harvest Precision Dark Harvest — Precision
34 7.3% 64.7%
Stormraider's Surge Domination Stormraider's Surge — Domination
28 6.0% 28.6%
Dark Harvest Sorcery Dark Harvest — Sorcery
28 6.0% 53.6%
Dark Harvest Inspiration Dark Harvest — Inspiration
20 4.3% 50.0%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Jungle
ChampionGamesWinrate
31 48.4%
22 45.5%
20 45.0%
19 36.8%
17 58.8%
16 62.5%
14 64.3%
14 64.3%
13 38.5%
13 69.2%
12 41.7%
11 72.7%
11 36.4%
11 27.3%
10 70.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.