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Diana
Combos · Jungle

Diana combos

Scorn of the Moon

3 Diana combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Diana combos

Written guide · based on the official ability texts

The basic combo

Crescent Strike Q Lunar Rush E Pale Cascade W AA AA

When: An enemy is within Crescent range.

Crescent Strike applies Moonlight, Lunar Rush dashes you onto the affected target with no delay, Pale Cascade gives damage and a shield, your attacks benefit from the attack speed.

The team engage

Moonfall R Pale Cascade W Crescent Strike Q Lunar Rush E

When: Several enemies are grouped.

Moonfall reveals and pulls in nearby enemies then slows them; if you pull in a champion, the moonlight falls on you with damage increased per secondary target.

The chase

Lunar Rush E Crescent Strike Q Lunar Rush E

When: You are chasing marked enemies.

Lunar Rush has no cooldown on an enemy affected by Moonlight; every other enemy loses the effect, even if not targeted.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Crescent Strike 8/7.5/7/6.5/6 50 Mana 900
W · Pale Cascade 15/13.5/12/10.5/9 40/45/50/55/60 Mana 800
E · Lunar Rush 22/20/18/16/14 40/45/50/55/60 Mana 825
R · Moonfall 100/90/80 100 Mana 475
Official ability descriptions
Moonsilver Blade
PassiveMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Lunar Rush
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Moonfall
RMoonfall
Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Skill order

Max order: Q > W > E51.0% · 51 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 55 games).

Riot's official tips for playing Diana

How to play around Diana's combos

Frequently asked questions

What is Diana's main combo?

The basic combo: Q › E › W › AA. An enemy is within Crescent range. Crescent Strike applies Moonlight, Lunar Rush dashes you onto the affected target with no delay, Pale Cascade gives damage and a shield, your attacks benefit from the attack speed.

Which ability should I max first on Diana?

The most-played max order is Q > W > E (51 games, 51.0% win rate).

What is the cooldown of Diana's ultimate?

Moonfall has a 100/90/80 second cooldown depending on its rank.

Build, runes and counters: full Diana guide · every champion's combos · tier list