Rek'Sai, the Void Burrower, is a fighter and tank champion that is easy to pick up. Across our 259 analysed ranked games, Rek'Sai is mostly played in the Jungle (100% of its games), with a 58.7% win rate in that role: tier B among Jungle champions (#28 of 48, ranked by win rate). Rek'Sai's damage is mostly physical (60%): armor is the best defensive answer against this champion. 27% of that damage is true damage and therefore ignores resistances. Win rate varies with game length: 63.6% in short games (under 25 min, 99 games) versus 55.4% in medium-length games (25 to 35 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 259 Jungle games played with Rek'Sai, from our ranked Solo/Duo data collection.
Rek'Sai is a two-mode jungler: on the surface, she generates Fury with her attacks and abilities, and burrowed she consumes Fury to heal. Burrow gives her new abilities (Un-burrow, Tunnel), and Void Rush marks then lets her leap onto a marked target.
When: An enemy is within range.
Queen's Wrath empowers your next 3 attacks; Furious Bite deals bonus true damage if your Fury gauge is full.
When: An enemy is isolated.
Burrow gives you speed; Un-burrow, while burrowed, knocks up and damages nearby enemies; Tunnel creates a reusable passage.
See all 3 Rek'Sai combos: key order, when to cast them, cooldowns →
Generate Fury to heal while burrowed and to empower Furious Bite. Burrowed, you can no longer attack and your vision is reduced.
The most-played core build is Spear of Shojin, Titanic Hydra, and Death's Dance (38 games, 68.4% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 49 games).
At 10 min: 3944 gold, 64 CS, 3672 XP. At 15 min: 6208 gold, 100 CS, 6319 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Rek'Sai's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Spear of Shojin: 69.1% win rate, +9 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Rek'Sai's matchups.
| Measure | Rek'Sai | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 3944 | 4023 | −80 |
| CS at 10 min | 64 | 69 | −5 |
| XP at 10 min | 3672 | 3898 | −225 |
| Gold at 15 min | 6208 | 6322 | −114 |
| CS at 15 min | 100 | 106 | −6 |
| XP at 15 min | 6319 | 6602 | −283 |
Measured over 49 Rek'Sai games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
The most-played core build is Spear of Shojin, Titanic Hydra, and Death's Dance (38 games, 68.4% win rate).
Win rate varies with game length: 63.6% in short games (under 25 min, 99 games) versus 55.4% in medium-length games (25 to 35 min).
The most-played rune page uses Conqueror with the Inspiration secondary tree (153 games, 62.1% win rate).
Full Rek'Sai page · League of Legends tier list · All champion guides