3 Rek'Sai combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › AA › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Rek'Sai combos
Written guide · based on the official ability texts
The trade
Q›AAAA›AAAA›AAAA›E
When: An enemy is within range.
Queen's Wrath empowers your next 3 attacks; Furious Bite deals bonus true damage if your Fury gauge is full.
The underground ambush
W›E›W
When: An enemy is isolated.
Burrow gives you speed; Un-burrow, while burrowed, knocks up and damages nearby enemies; Tunnel creates a reusable passage.
The hunting ultimate
R›R›Q
When: An enemy is marked.
Void Rush passively marks your targets; activate it to become untargetable and leap onto a marked target with heavy damage based on their max health.
Common mistakes
Staying burrowed against an enemy who destroys your tunnel.
Not using your Fury to heal.
Leaping without having marked.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Queen's Wrath / Prey Seeker
4/3.5/3/2.5/2
—
325
W · Burrow / Un-burrow
4
—
1650
E · Furious Bite / Tunnel
6
—
250
R · Void Rush
120/100/80
—
1500
Official ability descriptions
PassiveFury of the Xer'Sai
Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.
QQueen's Wrath / Prey Seeker
Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.
While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
WBurrow / Un-burrow
Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.
While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
EFurious Bite / Tunnel
Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.
While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
RVoid Rush
Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.
Skill order
Max order: Q > E > W60.0% · 25 games
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Max order: E > Q > W58.8% · 17 games
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 49 games).
Riot's official tips for playing Rek'Sai
Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
How to play around Rek'Sai's combos
If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.
Frequently asked questions
What is Rek'Sai's main combo?
The trade: Q › AA › AA › AA › E. An enemy is within range. Queen's Wrath empowers your next 3 attacks; Furious Bite deals bonus true damage if your Fury gauge is full.
Which ability should I max first on Rek'Sai?
The most-played max order is Q > E > W (25 games, 60.0% win rate).
What is the cooldown of Rek'Sai's ultimate?
Void Rush has a 120/100/80 second cooldown depending on its rank.