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Hecarim
Guide · Jungle

Hecarim Guide

the Shadow of War
Fighter
Tank
Tier C Jungle

Hecarim, the Shadow of War, is a fighter and tank champion of medium difficulty. Across our 858 analysed ranked games, Hecarim is mostly played in the Jungle (100% of its games), with a 49.2% win rate in that role: tier C among Jungle champions (#32 of 48, ranked by win rate). Hecarim's damage is mostly physical (82%): armor is the best defensive answer against this champion. Win rate varies with game length: 55.4% in short games (under 25 min, 325 games) versus 43.0% in long games (over 35 min).

Updated Oct 10 2026 · Patch 26.21

Average KDA
7.6 / 5.2 / 8.0
ratio 3.0
Damage / min
727
CS / min
8.0
Gold / min
478
Kill participation
54%
Vision / min
0.80

Averages measured over 858 Jungle games played with Hecarim, from our ranked Solo/Duo data collection.

How to play and combo preview

Written guide · based on the official ability texts

Hecarim is a speed jungler: his attack damage rises by a percentage of his bonus movement speed. Rampage increases his damage and reduces its cooldown with each hit, Devastating Charge knocks back and deals damage based on the distance traveled, and Onslaught of Shadows charges in a line before terrifying on arrival.

The charge engage
Devastating Charge E AA AA Rampage Q Spirit of Dread W

When: An enemy is far away.

Devastating Charge increases your speed and lets you pass through units; your next attack knocks back and deals more damage the farther you have traveled.

The team fight
Onslaught of Shadows R Rampage Q Spirit of Dread W

When: Enemies are grouped.

Onslaught of Shadows charges in a line and terrifies nearby enemies on arrival; follow with Rampage and Spirit of Dread.

See all 3 Hecarim combos: key order, when to cast them, cooldowns →

Laning phase

Rampage damages nearby enemies; if it hits at least one, the next ones become faster and stronger. Spirit of Dread heals you for a percentage of the damage taken by nearby enemies.

Common mistakes

Riot's official tips for playing Hecarim

Build, runes and summoner spells

The most-played core build is Endless Hunger, Spear of Shojin, and Death's Dance (219 games, 58.9% win rate).

219 games · 58.9%
162 games · 55.6%
116 games · 56.0%

Skill order

Max order : Q > W > E47.7% · 88 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 109 games).

Starting items

Gustwalker Hatchling46.8% · 77 games

First completed items, in order

17 games · 29.4%

Laning phase (averages)

At 10 min: 4178 gold, 76 CS, 4204 XP. At 15 min: 6550 gold, 116 CS, 7073 XP.

Summoner spells

GhostSmite Ghost + Smite49.3% · 848 games

Most-played runes

Stormraider's Surge
Stormraider's Surge + Precision
49.0% · 708 games
Primary tree · Sorcery
Nimbus Cloak99%
Celerity91%
Waterwalking99%
Secondary tree · Precision
Legend: Haste99%
Triumph98%
Shards
Adaptive force90%
Adaptive force98%
Health scaling64%
Conqueror
Conqueror + Sorcery
49.6% · 125 games
Primary tree · Precision
Triumph100%
Legend: Haste100%
Last Stand93%
Secondary tree · Sorcery
Celerity85%
Nimbus Cloak80%
Shards
Attack speed66%
Adaptive force96%
Health scaling74%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Hecarim's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team52.2% · 232 games
At least 50% of their damage is magic
Spear of Shojin 52.5% ▲
Death's Dance 56.0% ▲
Endless Hunger 58.6% ▲
Black Cleaver 57.7% ▲
Hubris 50.0%

The item that stands out most is Black Cleaver: 57.7% win rate, +7 points versus its usual win rate.

Mostly physical-damage enemy team51.6% · 244 games
Less than 35% of their damage is magic

No item clearly stands out in this situation: the usual build remains the reference.

Balanced enemy team45.8% · 382 games
Mixed physical and magic damage
Black Cleaver 45.3% ▼
Hubris 38.7% ▼

No item clearly stands out in this situation: the usual build remains the reference.

Counters and matchups

Who counters Hecarim in the Jungle

Talon Hecarim: 26.7%15 games

Talon has the edge in 73% of the 15 Jungle duels against Hecarim. See the Talon guide.

Rengar Hecarim: 38.9%18 games

Rengar has the edge in 61% of the 18 Jungle duels against Hecarim. See the Rengar guide.

Sylas Hecarim: 39.1%23 games

Sylas has the edge in 61% of the 23 Jungle duels against Hecarim. See the Sylas guide.

Viego Hecarim: 40.9%22 games

Viego has the edge in 59% of the 22 Jungle duels against Hecarim. See the Viego guide.

Lee Sin Hecarim: 43.8%32 games

Lee Sin has the edge in 56% of the 32 Jungle duels against Hecarim. See the Lee Sin guide.

Who Hecarim is strong against

Kha'Zix64.7% · 17 games
Graves60.9% · 23 games
Nidalee55.6% · 18 games
Lee Sin43.8% · 32 games
Viego40.9% · 22 games

How to play against Hecarim

Riot's official tips.

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Hecarim's matchups.

Hecarim Jungle: what our games say

Laning phase against the Jungle average

MeasureHecarimJungle averageGap
Gold at 10 min41784023+155
CS at 10 min7669+7
XP at 10 min42043898+307
Gold at 15 min65506322+228
CS at 15 min116106+10
XP at 15 min70736602+471

Measured over 109 Hecarim games with a timeline; the average covers 69 champions played Jungle in our ranked games.

Win rate by game length

short under 25 min55.4 %325 games
medium-length 25 to 35 min45.8 %454 games
long over 35 min43.0 %79 games

Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.

Abilities

Warpath
PassiveWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Rampage
QRampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Spirit of Dread
WSpirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Devastating Charge
EDevastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows
ROnslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Other Jungle champions to know

Most played

Lee Sin50.1 %Graves49.2 %Qiyana51.4 %Viego47.2 %Jarvan IV50.4 %Talon51.2 %Sylas50.2 %Kha'Zix50.9 %

Strongest (at least 100 games)

Rek'Sai58.7 %Quinn56.9 %Briar55.4 %Kayn54.3 %Shaco53.4 %Nidalee53.3 %Vi53.0 %Rammus52.9 %

Frequently asked questions

What is the best build for Hecarim?

The most-played core build is Endless Hunger, Spear of Shojin, and Death's Dance (219 games, 58.9% win rate).

Who counters Hecarim?

Hecarim's toughest matchups in the Jungle are Talon (26.7% win rate over 15 games), Rengar (38.9% win rate over 18 games), and Sylas (39.1% win rate over 23 games).

What are Hecarim's best matchups?

Hecarim posts its best win rates against Kha'Zix (64.7%), Graves (60.9%), and Nidalee (55.6%).

What game length suits Hecarim best?

Win rate varies with game length: 55.4% in short games (under 25 min, 325 games) versus 43.0% in long games (over 35 min).

Which runes should I play on Hecarim?

The most-played rune page uses Stormraider's Surge with the Precision secondary tree (708 games, 49.0% win rate).

Full Hecarim page · League of Legends tier list · All champion guides