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Hecarim
Combos · Jungle

Hecarim combos

the Shadow of War

3 Hecarim combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › AA › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Hecarim combos

Written guide · based on the official ability texts

The charge engage

Devastating Charge E AA AA Rampage Q Spirit of Dread W

When: An enemy is far away.

Devastating Charge increases your speed and lets you pass through units; your next attack knocks back and deals more damage the farther you have traveled.

The team fight

Onslaught of Shadows R Rampage Q Spirit of Dread W

When: Enemies are grouped.

Onslaught of Shadows charges in a line and terrifies nearby enemies on arrival; follow with Rampage and Spirit of Dread.

The prolonged fight

Rampage Q Rampage Q Spirit of Dread W AA AA

When: You are in melee.

Rampage gets stronger with each hit; Spirit of Dread gives you armor, magic resistance and health.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Rampage 4 28/26/24/22/20 Mana 350
W · Spirit of Dread 14 50/55/60/65/70 Mana 525
E · Devastating Charge 20/19/18/17/16 60 Mana 300
R · Onslaught of Shadows 140/120/100 100 Mana 50000
Official ability descriptions
Warpath
PassiveWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Rampage
QRampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Spirit of Dread
WSpirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Devastating Charge
EDevastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows
ROnslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Skill order

Max order: Q > W > E47.7% · 88 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 109 games).

Riot's official tips for playing Hecarim

How to play around Hecarim's combos

Frequently asked questions

What is Hecarim's main combo?

The charge engage: E › AA › Q › W. An enemy is far away. Devastating Charge increases your speed and lets you pass through units; your next attack knocks back and deals more damage the farther you have traveled.

Which ability should I max first on Hecarim?

The most-played max order is Q > W > E (88 games, 47.7% win rate).

What is the cooldown of Hecarim's ultimate?

Onslaught of Shadows has a 140/120/100 second cooldown depending on its rank.

Build, runes and counters: full Hecarim guide · every champion's combos · tier list