3 Hecarim combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › AA › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Hecarim combos
Written guide · based on the official ability texts
The charge engage
E›AAAA›Q›W
When: An enemy is far away.
Devastating Charge increases your speed and lets you pass through units; your next attack knocks back and deals more damage the farther you have traveled.
The team fight
R›Q›W
When: Enemies are grouped.
Onslaught of Shadows charges in a line and terrifies nearby enemies on arrival; follow with Rampage and Spirit of Dread.
The prolonged fight
Q›Q›W›AAAA
When: You are in melee.
Rampage gets stronger with each hit; Spirit of Dread gives you armor, magic resistance and health.
Common mistakes
Attacking without bonus movement speed: your damage depends on it.
Using Devastating Charge at too short a distance: its damage depends on the distance traveled.
Casting the ultimate while forgetting it charges in front of you.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Rampage
4
28/26/24/22/20 Mana
350
W · Spirit of Dread
14
50/55/60/65/70 Mana
525
E · Devastating Charge
20/19/18/17/16
60 Mana
300
R · Onslaught of Shadows
140/120/100
100 Mana
50000
Official ability descriptions
PassiveWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
QRampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
WSpirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
EDevastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
ROnslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Skill order
Max order: Q > W > E47.7% · 88 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 109 games).
Riot's official tips for playing Hecarim
Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
How to play around Hecarim's combos
Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Frequently asked questions
What is Hecarim's main combo?
The charge engage: E › AA › Q › W. An enemy is far away. Devastating Charge increases your speed and lets you pass through units; your next attack knocks back and deals more damage the farther you have traveled.
Which ability should I max first on Hecarim?
The most-played max order is Q > W > E (88 games, 47.7% win rate).
What is the cooldown of Hecarim's ultimate?
Onslaught of Shadows has a 140/120/100 second cooldown depending on its rank.