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Rek'Sai
Champion

Rek'Sai

the Void Burrower
Fighter
Tank
Full Rek'Sai guideCombos, build, counters and items by enemy team →

Lore

An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.

Abilities

Fury of the Xer'Sai
PassiveFury of the Xer'Sai
Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.
Queen's Wrath / Prey Seeker
QQueen's Wrath / Prey Seeker
Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
Cooldown : 4/3.5/3/2.5/2s Range : 325
Burrow / Un-burrow
WBurrow / Un-burrow
Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.

While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
Cooldown : 4s Range : 1650
Furious Bite / Tunnel
EFurious Bite / Tunnel
Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.

While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
Cooldown : 6s Range : 250
Void Rush
RVoid Rush
Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.
Cooldown : 120/100/80s Range : 1500

Difficulty profile

Attack
8/10
Defense
5/10
Magic
2/10
Difficulty
3/10

Base stats (level 1)

Health
600
HP regen (/5s)
2.5
Rage
100
Armor
35
Magic resist
32
Attack damage
62
Attack speed
0.667
Movement speed
340
Range
175

Role distribution

Jungle
1.1% pick
49.1% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
140 75.3% 50.7%
128 68.8% 47.7%
90 48.4% 51.1%
77 41.4% 48.0%
75 40.3% 52.0%
61 32.8% 54.1%
52 28.0% 59.6%
42 22.6% 52.4%
38 20.4% 39.5%
36 19.4% 41.7%
34 18.3% 47.1%
33 17.7% 48.5%
29 15.6% 37.9%
27 14.5% 44.4%
26 14.0% 69.2%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Conqueror Inspiration Conqueror — Inspiration
95 51.1% 48.4%
Hail of Blades Precision Hail of Blades — Precision
45 24.2% 48.9%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Jungle 13 15.4%
Jungle 12 25.0%
See all counters →