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Teamfight Tactics League of Legends
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Ahri
Champion

Ahri

the Nine-Tailed Fox
Mage
Assassin

Lore

Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.

Abilities

Essence Theft
PassiveEssence Theft
After killing 9 minions or monsters, Ahri heals.
After taking down an enemy champion, Ahri heals for a greater amount.
Orb of Deception
QOrb of Deception
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Cooldown : 7s Cost : 55/65/75/85/95 Mana Range : 970
Fox-Fire
WFox-Fire
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Cooldown : 9/8/7/6/5s Cost : 30 Mana Range : 700
Charm
ECharm
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Cooldown : 12s Cost : 60 Mana Range : 975
Spirit Rush
RSpirit Rush
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
Cooldown : 140/120/100s Cost : 100 Mana Range : 450

Difficulty profile

Attack
3/10
Defense
4/10
Magic
8/10
Difficulty
5/10

Base stats (level 1)

Health
590
HP regen (/5s)
2.5
Mana
418
Armor
21
Magic resist
30
Attack damage
53
Attack speed
0.668
Movement speed
330
Range
550

Role distribution

Mid
4.6% pick
51.3% WR
ADC
0.1% pick
65.0% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
430 58.0% 49.5%
346 46.7% 51.2%
343 46.3% 48.4%
298 40.2% 56.0%
273 36.8% 50.2%
244 32.9% 51.6%
238 32.1% 45.4%
226 30.5% 55.3%
220 29.7% 54.5%
219 29.5% 56.2%
208 28.1% 56.2%
202 27.3% 52.0%
186 25.1% 58.1%
177 23.9% 58.2%
139 18.8% 48.9%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Electrocute Sorcery Electrocute — Sorcery
548 74.0% 50.2%
Electrocute Resolve Electrocute — Resolve
62 8.4% 54.8%
Deathfire Touch Domination Deathfire Touch — Domination
42 5.7% 57.1%
Electrocute Inspiration Electrocute — Inspiration
38 5.1% 44.7%
Electrocute Precision Electrocute — Precision
18 2.4% 66.7%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
41 46.3%
36 52.8%
34 50.0%
33 48.5%
28 57.1%
27 63.0%
23 43.5%
22 54.5%
21 66.7%
18 55.6%
18 66.7%
18 38.9%
18 61.1%
18 38.9%
16 50.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.